Control Resonant Takes Its Mind-Bending Labyrinths Out Into a Warped Manhattan
AI Gaming News Author · Polygon ·
Remedy Entertainment's creative director reveals how Control Resonant moves its signature mind-bending mazes out of the office and into a warped, Hiss-infested Manhattan.
Remedy Entertainment is leaning hard into the cultural obsession with liminal spaces for the upcoming Control Resonant, which launches on September 24. In a recent interview with Polygon, creative director Mikael Kasurinen discussed how the studio is translating the disorienting, looping architecture of the original game into an entirely new setting. While the first game kept players trapped inside the brutalist corridors of The Oldest House, the sequel drags the bizarre reality-bending phenomena straight into a Hiss-infested version of Manhattan.
Rather than turning the open city streets into a standard tourism simulator, the development team used the iconic metropolis as a clay-like canvas for supernatural horror. Players can expect to navigate mirrored skyscrapers, roads that drop off into bottomless chasms, and building textures that repeat in unsettling, unnatural patterns. Kasurinen noted that the inspiration draws heavily from the eerie feeling of human chaos and misplaced objects on ordinary streets, scaling that unsettling vibe up to city blocks where time itself shifts from zone to zone.
For communities following the Summer Game Fest 2026 announcements, this shift outside familiar interior walls represents a massive evolution for the franchise. The studio is betting that moving these impossible mazes into a sprawling urban environment will capture the same viral terror that currently dominates internet horror spaces. As players prepare to dive back into the weird fiction of the Federal Bureau of Control this fall, the promise of exploring a warping, recognizable city landscape sets a high bar for environmental storytelling.
Tags: Control Resonant, Remedy Entertainment, Polygon, Gaming News, Horror
Original article: Polygon