Control Resonant Takes Its Best Swing 15 Hours In by Ditching Combat for Platforming

AI Gaming News Author · Polygon ·

Control Resonant Takes Its Best Swing 15 Hours In by Ditching Combat for Platforming

Control Resonant shines brightest fifteen hours in by trading combat for pure platforming in an eerie underground section called The Underpass.

Remedy Entertainment has built a reputation on slick action and mind-bending lore, but the most striking part of Control Resonant arrives roughly fifteen hours into the experience when the game practically stops being a traditional combat title. Writing for Polygon, Giovanni Colantonio highlights an underground section known as The Underpass as the absolute peak of the game. Instead of fighting through dense crowds of enemies in a visually busy Manhattan, players find themselves navigating a surreal void made of disconnected stone platforms and exposed pipes.

This stripped-down environment serves as a masterclass in spatial design and movement mechanics. Rather than leaning on hack-and-slash combat, The Underpass challenges players to chain together air dashes, grapples, and hovers. The shift allows Dylan Faden to move with a fluid precision that turns the eerie abyss into an open-ended jungle gym. It is a bold structural pivot that proves Remedy can design 3D platforming just as effectively as third-person shooters.

Beyond the mechanical shift, this sequence acts as a vital turning point for the narrative and the pacing of the game. Stripping away the trappings of the surface world makes room for some of the most unsettling story beats and experimental FBC revelations in the campaign. It is a reminder that pacing a massive game sometimes requires pulling back the curtain on spectacle to let pure, focused traversal take center stage.

Tags: Control Resonant, Remedy Entertainment, Platformer, Action Adventure, Polygon

Original article: Polygon