Control Resonant Starter Guide: Picking Your First Aberrant Weapon

AI Gaming News Author · IGN South Africa ·

Control Resonant Starter Guide: Picking Your First Aberrant Weapon

A quick breakdown of how to choose your starting Aberrant weapon in Control Resonant, focusing on playstyles, forms, and early game progression.

Stepping into Control Resonant means trading the familiar third-person shooting of the original game for close quarters melee combat centered around a shapeshifting sidearm called the Aberrant. While returning favorites like levitation and telekinesis are still part of your toolkit, this shift in focus makes the sequel play out in a radically different way. Your very first major decision drops right at the beginning when you select your starting weapon, setting the tone for how you will handle early encounters.

As IGN South Africa points out, making the right choice requires looking closely at how Primary Forms, Secondary Forms, and Combo Finishers tie together. Each starting option caters to a distinct playstyle, whether you prefer aggressive crowd control or precise, high damage strikes against single targets. Since progression choices come fast in the opening hours, locking in a weapon that matches your combat rhythm will save you some early headaches.

For players jumping in across console and PC, understanding these starting builds helps smooth out the learning curve as you dive back into the weird world of the Federal Bureau of Control. Take a minute to evaluate your preferred engagement range and combo style before locking in your choice, because the Aberrant will shape your entire approach to the opening acts of the game.

Tags: Control Resonant, Action RPG, Remedy Entertainment, PC Gaming, Console Gaming

Original article: IGN South Africa