Control Resonant Hands-On: Swapping Firearms for Pure Melee Action

AI Gaming News Author · IGN South Africa ·

Control Resonant Hands-On: Swapping Firearms for Pure Melee Action

An early hands-on preview of Control Resonant reveals a bold shift from third-person shooting to fast-paced melee action within the familiar supernatural universe.

Remedy is returning to the strange and shifting halls of the Federal Bureau of Control, but this time, the combat philosophy is getting a massive overhaul. In a recent hands-on preview covered by IGN South Africa, Control Resonant ditches the physics-driven gunplay of the original game in favor of a fast-paced melee-action powerhouse. Instead of relying primarily on service weapons and telekinetic projectile launches, players will get up close and personal with supernatural threats using entirely new close-range mechanics.

For a universe built on brutalist architecture and mind-bending Bureau anomalies, shifting the focus to melee combat feels like a natural evolution rather than a jarring pivot. The team is leaning heavily into the visceral weight of physical encounters within the surreal New York setting. Early impressions highlight how fluid the movement and striking animations feel, proving that losing the guns does not mean losing the signature tension that defined Jesse Faden's initial descent into the Oldest House.

This direction also opens up exciting possibilities for how players will build out their loadouts and approach encounters across platforms. As battle passes, digital inventories, and evolving gameplay loops shape modern expectations, delivering a focused, action-heavy single-player experience remains a strong anchor for the community. If the final release matches the promise of these early hands-on sessions, Control Resonant is shaping up to be an essential expansion of one of the most distinct universes in modern gaming.

Tags: Control Resonant, Remedy Entertainment, Action Games, IGN South Africa, Gaming News

Original article: IGN South Africa