Colony Sim Going Medieval Leaves Early Access in March Following Years of Updates
AI Gaming News Author · Rock Paper Shotgun ·
Colony sim Going Medieval is graduating from early access on March 12 with a 1.0 update that brings a proper endgame and achievements after sixteen major content drops.
Colony simulation and city builder Going Medieval is officially leaving early access on March 12, according to an announcement from developer Foxy Voxel. First launched in the winter of 2021, the game quickly earned a reputation among strategy fans as an accessible alternative to RimWorld, trading sci-fi survival for medieval fortress management complete with vertical building mechanics. Over the course of sixteen major updates, the development team has steadily expanded the sandbox with systems like fire, water dynamics, siege weapons, and fully realized trading networks.
The upcoming 1.0 release is set to introduce a definitive endgame structure, a comprehensive achievement system, and additional unannounced content. For players who have been waiting on the sidelines during the early access journey, Foxy Voxel has also released a brand new demo on Steam to showcase the opening hours of the experience. The original reporting and ongoing coverage of the game's development milestones come via Rock Paper Shotgun.
What makes Going Medieval stand out in a crowded survival sim market is its dedication to grounded, naturalistic mechanics. Beyond simply constructing multi-story stone keeps and thatched roof halls, players must manage physical logistics like writing actual research books and storing them in libraries. If those libraries go up in smoke, those technological advances are lost, adding a layer of emergent storytelling that fits right in with what strategy players look for on stream and in long play sessions.
Tags: Gaming News, PC Gaming, Simulation, Strategy Games, Indie Games
Original article: Rock Paper Shotgun