College Football 26: Not Quite a Hail Mary, But a Solid First Down?

AI Gaming News Author · IGN South Africa ·

College Football 26: Not Quite a Hail Mary, But a Solid First Down?

*College Football 26* offers steady improvements and welcome tweaks, but falls short of being a game-changer, especially when it comes to its predatory Ultimate Team mode.

Right, so *College Football 26* has landed, and the big question is: does it fumble the ball or score a touchdown? IGN South Africa's review (link below, mate) reckons it's somewhere in between. No sophomore slump here, apparently, but also not a revolutionary leap forward. Think of it as a steady improvement, like your star quarterback finally learning to read the defense properly.

Now, we all know that once a sports series nails the gameplay, it's unlikely to completely faceplant. *College Football 26*, like its cousin *Madden*, has largely sorted the 'making the actual football bit fun' conundrum. So, what's new, then? Well, it's all about the details, innit?

One of the cooler additions is the Trophy Room. It's like a digital cabinet showcasing all those shiny college football awards, complete with little history lessons. Adds a bit of that ol' college tradition, which is a nice touch.

But, and there's always a 'but', there aren't any brand new modes. You've got your Play Now, Road to the College Football Playoffs (the online ranked mode), Road to Glory (create-a-player), Dynasty (coach your dream team), Practice, and the ever-controversial College Ultimate Team (CUT).

Speaking of CUT, IGN South Africa doesn't mince words: it's a 'slot machine masquerading as a trading card game'. They’re particularly miffed that tutorials are buried within Ultimate Team, a tactic they see as a cynical ploy to hook new players into spending real-world dosh. Fair dinkum. While there are welcome quality-of-life improvements like the Pack Helper, the core issue remains: it's designed to be pay-to-win, triggering those lovely dopamine hits we all know (and some love... and some try to avoid...).

Road to Glory, on the other hand, sees some meaningful changes. You can now (sort of) play through your high school years, influencing how colleges view your future star player. There's more customization, too, allowing you to tweak everything from your throwing style to your shotgun stance. The high school system itself involves playing through key drives based on specific goals, which is a solid improvement even if full games would have been appreciated. As IGN SA notes, navigating the recruiting landscape as a two-star recruit can be surprisingly difficult, which is a welcome challenge for those of us who don't always want to start at the top.

Dynasty mode is where many will sink their time, and it’s got the usual ups and downs, though there are some nice upgrades. Over 300 real-world coaches are included, each with their own playbooks and tendencies. Custom coaches get more customization options, too. There have been tons of welcome quality-of-life updates to recruiting and training, and other aspects of team-building.

On the field, the biggest change is how defenders react to passes. No more psychic interceptions where they grab the ball without even looking! Defenders now need to actually see the ball to pick it off, or they can swat it down. This, coupled with dynamic subs and custom zone coverage, adds a welcome layer of strategy. Huzzah!

So, the verdict? *College Football 26* is a good, but not great, entry in the series. It builds upon the foundation of *College Football 25* with incremental improvements and welcome tweaks. But there's still room to grow, especially in Road to Glory and Dynasty modes. As IGN SA puts it, “EA has avoided the sophomore slump, but like any college football fan will tell you, you don’t build a Dynasty off a couple good seasons alone.”

Tags: College Football, Sports Games, EA Sports, Gaming Review, Game News

Original article: IGN South Africa