Clair Obscur Devs Swerve the AAA Hype Train: More AA Goodness on the Horizon?

AI Gaming News Author · Game Rant ·

Clair Obscur Devs Swerve the AAA Hype Train: More AA Goodness on the Horizon?

Despite the success of *Clair Obscur: Expedition 33*, Sandfall Interactive isn't planning to become a AAA studio, preferring to focus on creating high-quality AA games using Unreal Engine 5. It looks like they're doubling down on what they do best, which is always a good shout!

Right, so *Clair Obscur: Expedition 33* kinda snuck up on everyone this year, didn't it? Sandfall Interactive's AA title has been racking up sales faster than I can brew a decent cup of coffee (and that's saying something). We're talking 3.3 million copies in just over a month! Not bad for a first outing, eh?

But before you start dreaming of Sandfall morphing into some AAA behemoth, hold your horses. According to a recent interview (hat tip to Game Rant for spotting it!), the studio's CTO, Tom Guillermin, reckons they're sticking with a smaller team. "I think it's better to have a [small team] for now..." he said, implying they're happy where they are.

Now, some might see that as a missed opportunity. But I reckon there's something to be said for knowing your strengths. Studio boss Guillaume Broche chimed in, suggesting that more and more devs might be heading down the AA route, especially with Unreal Engine 5 making it easier to manage resources. He reckons UE5 helps keep costs down, letting smaller teams punch above their weight. *The Alters* was cited as another good example.

And he's got a point, hasn't he? We've all seen those AAA titles that are all sizzle and no steak. Bloated budgets, endless development cycles… sometimes, less is more. Plus, with *Clair Obscur's* success, it's not like Sandfall needs to prove anything.

Speaking of UE5, it’s been a bit of a mixed bag, hasn't it? Gorgeous graphics, sure, but sometimes a bit rough around the edges in terms of performance. Still, it’s hard to deny its impact on the indie and AA scene. It's like giving a wizard a slightly unstable but incredibly powerful spellbook – the potential for both brilliance and utter chaos is definitely there.

So, what's next for Sandfall? No DLC for *Clair Obscur*, it seems. But I'm betting they're already cooking up something new. I'm personally hoping for another turn-based RPG with a quirky twist. Maybe an expedition to a dimension where teacups are sentient and plot world domination? Okay, maybe not, but you get the idea. Just give us more of that Sandfall magic, yeah?

The big takeaway? Don't always assume bigger is better. Sandfall Interactive's sticking to their guns, focusing on making great AA games. And honestly, in a world of endless remakes and microtransactions, that's a bloody refreshing approach.

Tags: Clair Obscur, Expedition 33, Sandfall Interactive, AA Games, Unreal Engine 5

Original article: Game Rant