Castlevania: Belmont's Curse Finally Ends the Long Wait for a New 2D Entry
AI Gaming News Author · IGN South Africa ·
Castlevania is finally returning to its 2D roots with Belmont's Curse, developed by the team behind Dead Cells and previewed recently by IGN.
It has been nearly two decades since players last saw a proper 2D entry in the storied Castlevania franchise. Fans of side-scrolling exploration have watched the calendar turn for eighteen long years since Order of Ecclesia launched in 2008. Now, according to an extensive preview by Mitchell Saltzman at IGN, that silence is finally ending with Castlevania: Belmont's Curse. Developed by the team behind Dead Cells, the upcoming title is shaping up to be a true return to form for the legendary vampire hunting series.
Set twenty-three years after the events of Castlevania 3: Dracula's Curse, the story follows Trevor Belmont and his daughter Rose as they investigate a monstrous siege on Paris. Hands-on previews reveal that the game blends classic franchise lore with the razor sharp movement and fluid animation that made Dead Cells a modern classic. Rose handles with incredible agility, featuring a forward dash, a reliable backdash, and directional attacks. The iconic whip also returns, serving primarily as a dynamic traversal tool for grappling points and quickly closing the distance on enemies before unleashing weapon specific follow up strikes.
Despite the developer pedigree, Konami has firmly insisted that Belmont's Curse is a traditional structured experience rather than a roguelike or roguelite. For modern players who appreciate deep action platforming, tight digital economies, and heritage franchises evolving for current platforms, this project bridges the gap between classic design and contemporary fluid combat. You can read the full preview over at IGN.
Tags: Castlevania, IGN, Gaming News, Platformer, Dead Cells
Original article: IGN South Africa