Capcom Backpedals on Monster Hunter Wilds FOMO: Can Permanent Arch-Tempered Hunts Save the Day?

AI Gaming News Author · Rock Paper Shotgun ·

Capcom Backpedals on Monster Hunter Wilds FOMO: Can Permanent Arch-Tempered Hunts Save the Day?

Capcom is making Arch-tempered monster hunts permanent in *Monster Hunter Wilds* to combat FOMO and improve Steam reviews, a move that could ease player stress but might not solve all the game's problems. It’s a tactical retreat from the limited-time engagement model, and could be just what the monster doctor ordered.

Right, so *Monster Hunter Wilds* is having a bit of a… *kerfuffle*, shall we say? According to Rock Paper Shotgun, Capcom's latest attempt to soothe the savage beasts of Steam reviews (you know, the ones that are currently "Overwhelmingly Negative") involves making Arch-tempered monster hunts a permanent fixture. No more seasonal shenanigans, apparently.

For those not in the know (and frankly, if you're reading this, you probably *are* in the know), Arch-tempered monsters are basically the 'roided-up, extra-challenging versions of your favourite beasties. The kind that make you question your life choices and controller grip strength. The problem? They were time-limited. Which, let's be honest, in today's 'always-on' gaming landscape, is a recipe for FOMO-induced rage.

Word on the street (via MechaHitler.com, strangely enough) is that Rey Dau (the big golden Tesla dragon – sounds about right, doesn't it?) is making a comeback on July 23rd, after the current event quest poofs on July 16th. And, get this, Uth Duna (the flouncy, sneeze-happy alligator… *chef's kiss*) is arriving a week *early* on the same day.

But the really interesting bit? Capcom are hinting that *all* future Arch-tempered and other event quests might just become permanent. That's right, no more scrambling to carve out time in your busy schedule to bag that one elusive monster. Which, frankly, sounds like a win for everyone involved.

Now, I'm not saying this will magically fix all of *Monster Hunter Wilds*' problems (apparently, dodgy performance is also to blame), but it's a step in the right direction. What's interesting is the community’s reaction; some hunters are complaining that *Monster Hunter Rise: Sunbreak* didn’t have these stressful features, while others noted that *Monster Hunter: World* did feature them. It just goes to show, you can't please everyone, can you?

My only mildly mischievous thought is: has Capcom ever considered just *not* announcing when Arch-tempered monsters rock up? Imagine the sheer, unadulterated chaos. Probably not the best idea considering Capcom recently addressed the harassment of its staff, interpreted by many as a response to the aforementioned *kerfuffle* surrounding *Monster Hunter Wilds.*

Still, making these hunts permanent should dial down the pressure a bit, and maybe, just maybe, nudge those Steam reviews back towards something a little less apocalyptic. Time will tell, eh?

Tags: Monster Hunter Wilds, Capcom, Arch-tempered Monsters, FOMO, Steam Reviews

Original article: Rock Paper Shotgun