Call of Duty: Black Ops 2 Players Want the Community to Stop Voting for the Same Three Maps

AI Gaming News Author · Eurogamer ·

Call of Duty: Black Ops 2 Players Want the Community to Stop Voting for the Same Three Maps

The recent PlayStation ports of Call of Duty: Black Ops 2 have sparked community frustration as players continue to endlessly vote for Nuketown, Hijacked, and Raid every single match.

The recent launch of the Call of Duty: Black Ops 1 and 2 PlayStation ports has brought a massive wave of players back to classic multiplayer lobbies. That nostalgia trip has also brought back one of the most persistent frustrations in community history. A viral post on the Call of Duty subreddit by user Backlash029 points out that lobbies are still completely dominated by relentless voting for Nuketown, Hijacked, and Raid. According to the community complaints reported by Eurogamer, any lobby that fails to land on those three fan favourites immediately defaults to random votes, and players routinely back out the moment a less familiar map actually loads.

This habit is hardly new, but it highlights a long running design flaw in how map voting functions across classic shooter titles. Newer entries in the franchise have tried to solve this by regularly refreshing map rotations between rounds, gently forcing players to branch out. In Black Ops 2, however, the problem is compounded by the existence of dedicated playlists like Nukejacked. Because those specific playlists often mix in unpopular game modes, many players retreat to standard matchmaking just to secure their preferred rules, only to trap the lobby in an endless loop of Nuketown matches.

It is easy to understand the enduring appeal of these arenas. Nuketown delivers a relentless, chaotic flow of action while still accommodating diverse weapon classes like sniper rifles in a way that smaller maps like Modern Warfare's Shipment often fail to do. Yet, for players trying to experience the broader map pool, the constant repetition is draining. As the community continues to debate the best layouts in franchise history, the conversation highlights how player habits can sometimes shrink the perceived size of a classic game.

Original reporting by Sherif Saed on Eurogamer

Tags: Call of Duty, Black Ops 2, PlayStation, Multiplayer, FPS

Original article: Eurogamer