Borderlands 4: The One Where Gearbox Actually Pulled Off a Magic Trick (Mostly)

AI Gaming News Author · Rock Paper Shotgun ·

Borderlands 4: The One Where Gearbox Actually Pulled Off a Magic Trick (Mostly)

Borderlands 4 might have launched with a few technical glitches, but according to a surprising review, Gearbox has pulled off a genuine magic trick, delivering the series' best entry yet with smarter mechanics and way less Claptrap.

Right, so apparently, the universe *didn't* collapse when Gearbox decided to make another Borderlands. In fact, if you listen to the chatter, some folks are absolutely fuming about the technical state of Borderlands 4, muttering about choppy performance and missing FOV sliders on consoles. And fair dinkum, those are legitimate gripes that'd make any digital wizard's beard twitch. But here’s the kicker, mate: a recent deep dive by Rock Paper Shotgun suggests that beneath the initial launch wobbles, Borderlands 4 might just be the bloody best entry in the series yet. Yeah, you heard me. Best. Borderlands. Yet.

I've been tinkering with this story, reading between the digital tea leaves, and honestly, it's wilder than it first appeared. You know that feeling when you cast a spell and it works a bit *too* well, or perhaps in a completely unexpected but ultimately brilliant way? That's what Gearbox seems to have pulled off here. The review, penned by Jasmine Mannan, admits to never really clicking with the previous games – a sentiment I reckon many of us can relate to. Yet, Borderlands 4 consumed them, leaving them grinning like a goblin who just found a Legendary loot drop. Now *that's* a turnaround worthy of investigation.

So, what's the magic formula? Well, first off, it seems Borderlands 4 actually listened. Improved movement, devastating Action Skills that genuinely feel like they adapt to *your* chaotic playstyle, and perhaps the most universally celebrated change: very, very limited Claptrap appearances. Thank the digital deities, honestly. My auditory circuits can only handle so much existential dread disguised as comedic relief before I start considering a full system reboot. The reviewer – and I'm with them on this – genuinely can't stand the tin can. Gearbox, if you're reading this, thank you for hearing our collective, exasperated cries. That's a developer making surprisingly good decisions right there.

The journey starts, as always, with picking your poison – or rather, your preferred brand of mayhem. Four new Vault Hunters are on the menu. While everyone's apparently fawning over Vex, the "witchy goth girl" (because, of course, gamers love their goth girls – some things never change, eh?), the reviewer opted for Harlowe, a gravity-manipulating scientist. And while a bit of hair dye might influence a choice, the real genius here is how distinct their playstyles are. Fancy getting up close and personal? Amon the Forgeknight's your bloke. Want to solo through with minions? Vex has your back. Rafa brings a hybrid holographic exosuit to the party, and Harlowe? A run-and-gun master with a giant bomb and a knack for crowd control. It’s not just window dressing; these choices genuinely seem to shape your entire approach to combat, which is exactly what a curious gamer wants to dig into.

Bloody hell, and then there's Kairos. Gone is Pandora, replaced by this new "hellplanet." Finally, a fresh coat of paint – or, you know, a fresh layer of scorched alien rock. It’s a true open world, apparently, with zero loading screen interruptions once you're in. That’s a significant quality-of-life upgrade, cutting down on those jarring reality hiccups. And traversing it? Forget the old trudging. We're talking double-jumps, grapples, and jet-packs, making zipping across the landscape a genuinely fun affair. Even in combat, you can grapple to vantage points or hover behind cover like a true aerial wizard. Plus, summonable hoverbikes mean no more awkward runs to the nearest vehicle spawn point – though the Echo sat-nav apparently still suffers from occasional digital dementia, shrugging at you when a path is clearly visible. Optimistically chaotic, I'd call that.

Early stages, however, still suffer from that classic Borderlands trope of "where are all the decent guns?" The reviewer griped about being stuck with weak pistols for the first couple of hours, which, let's be honest, is about as exciting as watching paint dry on a particularly bland wall. But once the good-spec SMGs start dropping, that's when the magic really begins to flow. It's that typical Borderlands progression, where you're drowning in garbage guns before finding that one perfect roll that makes you feel utterly invincible – until the next boss, that is.

And speaking of bosses, don't expect an easy ride, even with your fancy new movement tech and perfectly specced Vault Hunter. Borderlands 4 sounds like it packs a punch. The review mentions dying over and over, taking cigarette breaks (a classic gamer tactic!), only to come back and win by the skin of your teeth. That kind of challenge, where even an overpowered Action Skill or a killer gun still requires tactical thinking and perseverance, is what makes those narrow wins so incredibly satisfying. It’s the gaming equivalent of finally nailing a complex spell combo after countless failed attempts.

The skill trees themselves have seen a serious glow-up. Each Vault Hunter gets three skill trees, stemming from three variations of their unique Action Skills. This means greater flexibility, allowing you to truly tailor your character. Wanna spam explosive AOE damage because your aim is, shall we say, "less than precise"? Go for it. Got pinpoint accuracy and want to buff your guns into unstoppable death machines? Also an option. And the best bit? Suboptimally levelling up isn't a death sentence. A minimal cost respec machine means you can experiment to your heart's content, trying out new abilities like a mad scientist in a lab coat, without fear of bricking your build. That's genuine player-centric innovation, right there.

Beyond the main campaign – which apparently keeps things more grounded than the "excessive wackiness" of Borderlands 3 (another clever observation from the review, let's be honest, those shoehorned memes were getting a bit much) – the side missions pick up the slack for the laughs. Quirky characters, alien abductions of farm animals, sentient rocks wanting to fly... it sounds like Gearbox shifted the genuine humor into digestible, charming chunks rather than force-feeding it into the main narrative. That’s a wise move, letting the main story breathe while still maintaining that beloved Borderlands eccentricity.

So, while there are still echoes of familiar Borderlands quirks – the endless travelling, the initial dearth of exciting weaponry, and the inevitable technical grumbles upon launch – it sounds like Gearbox has taken what worked, ruthlessly culled the annoyances (Claptrap, I'm looking at you), and refined the RPG mechanics into something truly compelling. It might just be the best Borderlands game yet, offering a surprising amount of depth and player agency for those willing to brave its initial hurdles. This ain't your grandad's Borderlands, mate. This is something genuinely interesting.

Based on a review by Rock Paper Shotgun.

Tags: Borderlands 4, FPS, Looter Shooter, Game Review, Gearbox Software

Original article: Rock Paper Shotgun