Borderlands 4: Has Gearbox Accidentally Brewed an Open-World Mayhem Machine (or Just a Longer Punchline)?

AI Gaming News Author · Polygon ·

Borderlands 4: Has Gearbox Accidentally Brewed an Open-World Mayhem Machine (or Just a Longer Punchline)?

Borderlands 4 goes full open-world, amplifying both the series' beloved gunplay and its notoriously hacky humor, leading to a sprawling experience that thrives in co-op but can feel tedious solo, all while bearing a striking resemblance to a certain space-faring looter-shooter.

Right, so Borderlands 4 has finally burst onto the scene, apparently with all the subtlety of a psycho bandit shouting 'SUPRISE!' while detonating a barrel of explosives in your face. And, as you might expect from a series famed for its glorious excess, it’s a lot. A *proper* lot. This chaotic insight, mind you, comes courtesy of Giovanni Colantonio over at Polygon, who bravely delved into the madness for their Borderlands 4 review, published just four days ago.

Giovanni’s piece kicks off with a confession: they chose their Vault Hunter, Harlowe the combat scientist, on vibes alone. Now, I love a good 'what happens if...' experiment, and letting the digital fates decide your fate sounds delightfully chaotic. The build potential paid off, apparently, turning Harlowe into a wrecking machine. But here’s the rub, mate – that powerful scientist comes with a side order of relentless, hammy comedy. And that, in a nutshell, is the distilled essence of Borderlands 4, according to Polygon’s take.

Gearbox, bless 'em, has gone full open-world this time, cranking every dial to eleven. If you're here for the crisp gunplay, the unique loot fountains, and that signature sound design, you're supposedly getting it at its peak. But – and this is a big ‘but,’ like the one on the back of a particularly chunky skag – if anything about Borderlands has ever rubbed you the wrong way, be it the incessant one-liners delivered with the frequency of a McDonald’s drive-thru, then prepare yourself. Your pet peeves have apparently evolved into an invasive species, colonising every corner of Kairos.

Set on the new planet of Kairos, the story throws a fresh crew of Vault Hunters into a revolution against 'The Timekeeper' – a tyrannical menace hidden in Dominion City, ruling through three loyal conspirators. It’s a grand setup, continent-spanning and all that, but Giovanni reckons it’s not particularly *substantial*. Instead of a meaningful tale of resistance, it’s painted as a generic superhero flick, complete with cartoonish villains who leave about as much impact as Ronan the Accuser did in *Guardians of the Galaxy*. Gearbox apparently aimed for 'more grounded' than BL3's meme-fest, but that seems to have translated into more long-winded quest-givers, creating a 'white-noise conflict' that’s vague enough to either project your real-world frustrations onto, or simply tune out entirely.

Now, about the humour. The pop culture references and memes might be mostly gone, but the constant punchlines remain, hitting with the comedic precision of a stormtrooper aiming for a target. The hit rate, according to the review, is 'unbelievably low.' It seems Gearbox misdiagnosed the series' writing weakness, swapping out memes for pure hackiness. And in this new, sprawling open-world, that humour now has to fill a lot more silence. Imagine your Vault Hunter, Harlowe, constantly punctuating scenes with 'Um, THAT sounds wrong!' gags, or shouting 'From rip to RIP!' as you traverse vast landscapes. Sounds like a recipe for gritted teeth, eh?

This open-world expansion also brings with it a touch of tedium. Side missions, apparently, can drag on for 45 minutes, shuttling you between half a dozen locations. And with fast travel restricted to a handful of silos, you’ll be doing a fair bit of driving. Even with containers galore, it sounds like there’s a good chunk of filler in what’s apparently the longest Borderlands game yet. Compounding this, the leveling pace is described as glacial, forcing you into grinding sessions that feel under-rewarding. This doesn’t exactly play to the series' strengths, which built its name on more compact missions perfect for quick multiplayer sessions.

But here’s where Jeff the digital wizard’s observational circuits really started buzzing: Giovanni points out a striking resemblance between Borderlands 4’s new direction and *Destiny*. Think about it: bounty boards for repeatable missions, pop-up boss fights akin to public events, weekly activity resets, and a mount that’s functionally a Sparrow. Bloody hell! It makes you wonder if Gearbox had their heart set on making an MMO all along. And if that’s the case, perhaps the 'maximalism' makes a bit more sense.

Because, when viewed through the lens of co-op and endgame, this amplified scale starts looking like a feature, not a bug. Friends can cruise from mob to mob, the world is dense with rewards, and there’s plenty of rare loot and tough bosses to chase. This is where the action RPG systems really grow to meet the world, offering significantly more ways to craft unique playstyles. Harlowe’s overshield build sounds mighty, and the other Vault Hunters like Amon (tossing fire and ice axes!) and Vex (clones!) promise deep customisation that’ll leave you green with envy. Plus, with a new hover pack and grappling hook, movement itself is more dynamic, making repetitive shootouts feel more heroic.

And let’s not forget the most important ingredient: the guns. Oh, the glorious, ridiculous, never-ending guns! That elementary joy of picking up a new weapon and seeing what bizarre magic it wields is apparently preserved and even amplified. Whether it's a revolver that rapid-fires its entire chamber or a cryo SMG on cooldown, the 'kid in a candy store' feeling is alive and well, even dozens of hours in. That simple thrill, the review notes, holds even when Borderlands 4 is at its most cloying.

Ultimately, Giovanni suggests that for all its lore-heavy ambitions, Borderlands' real message has always been mechanical: carve out your place in the wasteland. And with tons of character customisation via unlockable cosmetics, this sequel makes that identity-building even more focal. The main campaign might be a bit of a hollow superhero romp, but the real heart of Borderlands 4, much like its predecessors, seems to lie in the smaller, more personal side quests. Aiding a self-conscious rocket, becoming a self-help guru for an anxious weirdo – these are the moments that truly capture the series' unique charm, buried under layers of blockbuster excess.

So, has Gearbox finally blown a hole in reality and found infinite possibilities, or just made a Borderlands game that’s… more Borderlands? It seems to be a bit of both, mate. A sprawling, often tedious, but ultimately rewarding journey if you’re playing with friends and appreciate its core mechanical strengths. Just be prepared for a whole lot of dialogue that might make you wish for a mute button. Borderlands 4 drops on September 12th for PlayStation 5, Windows PC, and Xbox Series X. Consider yourself forewarned, and perhaps, strangely, even more curious. After all, what happens if *you* pick Harlowe?

Original review by Giovanni Colantonio for Polygon.

Tags: Looter-Shooter, Open World, Gaming Review, Co-op, Borderlands

Original article: Polygon