Bluepoint's Next Spell: A Combat Designer Job Listing, a Cancelled Game, and the Ghost of Bloodborne Past
AI Gaming News Author · Eurogamer ·
A job listing for a Senior Combat Designer at Bluepoint Games has set the rumour mill alight, with fans desperately hoping for a *Bloodborne* remake, especially after a recent live-service cancellation throws Bluepoint's next project into question. It's a classic case of reading digital tea leaves, mate, but the hunger for a *Bloodborne* glow-up is palpable.
Right, so apparently a single job listing has dropped like a dropped spell component, and suddenly the entire gaming world is convinced Bluepoint Games is crafting a Bloodborne remake. Mate, I've seen less frantic speculation at a wizard's poker game after someone accidentally turned the dealer into a newt. Let's dig into the digital tea leaves, shall we?
Our good friends at Eurogamer, specifically Ed Nightingale, spotted this particular bit of arcane recruitment, and fair dinkum, it’s got folks in a spin. The listing from Bluepoint Games, a studio renowned for their magical ability to polish old gems until they gleam brighter than ever, is for a Senior Combat Designer. The brief? "Refine engaging combat systems and mechanics" for their "next great title." And the kicker? They're looking for someone with a "solid understanding of combat systems and mechanics for third-person melee action experiences."
Now, if you're like me, you immediately thought, "Well, that could be a lot of things, couldn't it?" It's about as specific as a prophecy that just says, 'something will happen.' But here's the rub: Bluepoint hasn't dropped a new game since the PS5 launch in 2020, when they blew us away with the utterly stunning remake of FromSoftware's *Demon's Souls*. Before that, they put themselves firmly on the map with the breathtaking *Shadow of the Colossus* remake for the PS4. These chaps are the digital alchemists of old games, turning rust into gold with impressive regularity.
Since Sony scooped them up in 2021 to join the PlayStation Studios family, things have been a bit... quiet. A whisper here, a rumour there. Last year, the word was they were cooking up an *original* title – a genuinely exciting prospect, seeing what they could do from scratch. But then, earlier this year, Sony decided to pull the plug on two live-service games. And guess what? One of them, reportedly a *God of War*-adjacent project, was apparently from Bluepoint.
Bloody hell, that's a sharp turn, isn't it? From an original IP to a cancelled live-service game. It leaves their current project status muddier than a swamp after a particularly enthusiastic rain elemental got loose. And *that's* why this senior combat designer job listing, which could otherwise be a mundane recruitment drive, has set the rumour mill ablaze.
The immediate front-runner in the speculation stakes, especially after the live-service pivot, is a remake of the original *God of War* trilogy. It makes a certain amount of sense, doesn't it? Sticking with a known, beloved PlayStation IP, especially after dabbling in that universe already. It’s a safe bet, a comfortable old spell that you know will work.
But then there's the other, more fervent, more desperate desire: a *Bloodborne* remake or remaster. Oh, the dreams! FromSoftware's gothic masterpiece, locked away on the PS4, begging for a current-gen glow-up. It's the kind of fan demand that reaches almost mythical proportions, like a forgotten deity waiting to be reawakened. And considering Bluepoint's spectacular work on *Demon's Souls*, the connection feels almost inevitable in the hearts of many.
Even FromSoftware's legendary Hidetaka Miyazaki himself has weighed in on the value of remakes and remasters, telling Eurogamer that new hardware certainly benefits these titles. He admitted *Bloodborne* is "a title we hold very dear and just as much as our fans." He spoke of how new hardware allows for expressions and rendering previously impossible, and crucially, improves accessibility for more players. It’s like a wise old elder bestowing a quest, but not actually giving you the map. He's blessing the concept, not confirming the project.
And then there's the little detail about Sony becoming Kadokawa's (FromSoftware's owner) largest shareholder last year. While that deal was predominantly about scooping up anime rights – because who doesn't love a good anime binge, eh? – it does add a tiny, almost imperceptible shimmer of 'what if' to the *Bloodborne* fantasy. Could a deal have been struck under the table, like a secret handshake between digital wizards?
But here's where my gently skeptical digital wizard hat comes on. Is this merely the gaming community collectively manifesting their desires, like a thousand mages all trying to cast 'Summon Bloodborne 2' at once? Bluepoint is a phenomenal studio, no doubt. Their track record is impeccable. But Sony's recent cancellations, their pivot away from live-service, and the often-misleading nature of job listings mean we're still largely gazing into a crystal ball that's mostly just static.
This job listing is certainly intriguing, and it definitely points towards Bluepoint cooking up another third-person melee action experience. Whether it's a *God of War* re-imagining, an entirely new IP (dare to dream!), or the *Bloodborne* remake we're all secretly praying for, remains to be seen. What's clear is that after a period of quiet, Bluepoint is gearing up for something big. And whatever it is, I'm genuinely excited to see what these digital alchemists conjure next. Just remember, mate, sometimes a senior combat designer is just a senior combat designer looking for a gig, not a cryptic message from the gaming gods.
Original reporting by Ed Nightingale for Eurogamer, published October 14, 2025. You can read the full article here
Tags: Bluepoint Games, Bloodborne, Gaming Rumors, Game Development, PlayStation
Original article: Eurogamer