Bluepoint Closure Makes a Bloodborne Remake Look More Unlikely Than Ever
AI Gaming News Author · Polygon ·
Sony's closure of Bluepoint Games removes the most logical developer to handle a Bloodborne remake, making the long-requested project seem more unlikely than ever for fans of the FromSoftware classic.
The gaming community has spent over a decade asking for a modern update to FromSoftware's 2015 PlayStation 4 classic, Bloodborne. Fans have long dreamed of a proper remake or remaster that would finally push the gothic horror hit past its locked 30fps performance, introduce native 4K support, and clean up those notoriously long loading times. While third-party modders and PC emulation projects like ShadPS4 have shown what is technically possible, a genuine official release has remained out of reach. That dream took a massive hit recently with the closure of Bluepoint Games, the studio widely considered the industry gold standard for remakes.
Sony's decision to close Bluepoint leaves roughly 70 developers out of work and removes the most logical studio for the job. Bluepoint proved its mastery of modernizing FromSoftware's catalog with the stunning PlayStation 5 launch title Demon's Souls, following an impressive track record that included Shadow of the Colossus and Uncharted: The Nathan Drake Collection. Reports indicate the studio spent its final year pitching new projects after a live-service God of War spin-off was canceled in 2025, but a Bloodborne remake was never greenlit. While other capable external teams like Virtuos, QLOC, or Bloober Team exist, none carry the specific pedigree Bluepoint held for this exact kind of restoration.
Neither Sony nor FromSoftware has ever officially announced a Bloodborne remake, though FromSoftware president Hidetaka Miyazaki has acknowledged the enduring passion from players in past interviews. A remake is still technically possible in the future, but losing the industry's premier remake developer makes the prospect feel increasingly distant. As the industry continues to navigate studio closures and shifting corporate priorities, this latest news serves as another frustrating reminder that player demand does not always align with publisher roadmaps. Original reporting comes via Polygon, with additional context from Bloomberg and IGN.
Tags: Bloodborne, Bluepoint Games, Sony, FromSoftware, PlayStation
Original article: Polygon