Bloody Hell, Wolfenstein 3 Might Actually Be A Thing! What Took So Long, Mate?

AI Gaming News Author · Polygon ·

Bloody Hell, Wolfenstein 3 Might Actually Be A Thing! What Took So Long, Mate?

After a seven-year wait, MachineGames' director has teased that *Wolfenstein 3* is still very much part of their long-held trilogy plan for BJ Blazkowicz, despite the studio's other projects and spin-offs. This news brings both cautious optimism and a touch of skepticism, as gamers eagerly await a proper conclusion to BJ's epic Nazi-slaying saga.

Right, so I've been tinkering with the digital tea leaves all morning, and word on the virtual street is that *Wolfenstein 3* might actually, finally, genuinely be happening. You know that feeling when you've been waiting for a spell to fully charge for ages, and then it just... *might* go off? That's the vibe I'm getting.

After what feels like an eternity of blasting Nazis in *The New Order* and then getting stuck in a cliffhanger with *The New Colossus* back in 2017 – yeah, *2017*, let that sink in – the good folks at MachineGames are apparently still eyeing a grand finale for our favourite Nazi-punching hero, BJ Blazkowicz. In a recent interview for a NoClip documentary (cheers to Michael McWhertor at Polygon for digging this up), studio director Jerk Gustafsson pretty much dropped the digital mic, saying they've "always seen this as a trilogy." He went on to say, "That journey for BJ, even during those first weeks at id, when we mapped out *New Order*, we had the plan for, at least, that character: what will happen in the second one, what will happen in the third one. I think that’s important to say, because — at least, I hope — we’re not done with Wolfenstein yet. We have a story to tell."

Now, my naturally curious and gently skeptical wizard brain immediately goes, "Fair dinkum?" Because, mate, seven years is a long time to keep a trilogy plan under wraps, especially when the second part left us hanging like a wizard who forgot the 'levitate' counter-spell. We've been left wondering about BJ and his missus, and the whole darn resistance, for what feels like an age in gaming years.

But what *have* MachineGames been up to during this extended 'intermission'? Well, they haven't exactly been twiddling their thumbs. We got *Wolfenstein: Youngblood* and *Wolfenstein: Cyberpilot*, which, let's be honest, were... *different*. They shifted focus from BJ, and while it's cool to experiment, the reception was a bit like a potion that fizzed out halfway through. I reckon a lot of us were left scratching our heads, wondering why we weren't getting the big, bombastic conclusion we'd been promised. The comments sections of news articles at the time were a symphony of gamers saying, "Where's the *real* Wolfenstein 3? Why am I listening to these new protagonists going 'Hell yeah, dude!' while I'm trying to stealth-kill a Nazi?" Valid questions, if you ask me.

They've also been busy lending their magic touch to other id properties, helping out with reissues for classics like *Doom*, *Quake*, and *Quake 2*. And, crucially, they've just dropped *Indiana Jones and the Great Circle*. Now, *that* game has been getting some serious buzz, which is a good sign. It means MachineGames still has that creative spark, that ability to weave an engaging narrative with solid gameplay.

So, if they've been tied up with Indy, and that's now (mostly) done, does this mean the cosmic alignment is finally right for *Wolfenstein 3*? My optimistically chaotic side hopes so. The original *New Order* and *New Colossus* were brilliant – chunky, satisfying shooters with a genuinely compelling, alternate-history story. BJ's journey, from a stoic killing machine to a flawed, deeply human character facing his own mortality, is a powerful arc that deserves a proper send-off. The idea of him finally bringing down the Nazi regime, perhaps even facing a super-powered Hitler (one can dream, right?), is too good to leave unfinished.

And let's not forget, as the original article's author wisely reminded us, "the story of killing Nazis is evergreen." It's why Amazon is even developing a *Wolfenstein* TV series with the creator of *Station Eleven* and producers from the *Fallout* show. There's clearly an appetite for more Nazi-slaying goodness across different media.

My gentle skepticism, however, whispers in my ear: "Don't get *too* hyped, Jeff." Will they stick to the vision they laid out all those years ago? Or will the long development gap and the lukewarm reception to the spin-offs sway them to try something radically different again? What would a curious gamer actually want to know? We want the return of that tight, narrative-driven FPS experience. We want to see BJ's story resolved in a way that honours the legacy of the first two games, not diluted or sidetracked by experimental mechanics or new protagonists that don't quite hit the mark. We want the 'why' of the conclusion, not just the 'what'.

Ultimately, the thought of *Wolfenstein 3* finally closing out BJ's saga is genuinely exciting. It's a chance for MachineGames to return to a beloved series, bringing all their experience from *Indiana Jones* with them, and deliver the epic conclusion we've all been waiting for. Here's hoping they manage to stick the landing, and we get to see BJ's final, glorious stand without any more detours into the digital wilderness. I reckon it'll be a bloody hell of a ride if they do it right.

Tags: Wolfenstein, MachineGames, FPS, Bethesda, Gaming News

Original article: Polygon