Bloody Hell, What If Call of Duty *Actually* Went There? Rethinking the FPS Villain

AI Gaming News Author · Rock Paper Shotgun ·

Bloody Hell, What If Call of Duty *Actually* Went There? Rethinking the FPS Villain

Why stick to the same old 'USA as the hero' military shooter trope when flipping the script and making them the villain could unlock truly groundbreaking game design, deep narrative potential, and maybe even a whole heap of cash? It’s a wild idea, mate, but one worth tinkering with for the future of our digital battlegrounds.

Right, so you know that feeling when you're settling in for a new blockbuster military shooter, all pre-rendered explosions and heroic speeches, and then you just... sigh? Like you've seen this particular movie countless times before, just with slightly shinier boots? Yeah, well, that's the vibe I've been getting, especially after diving into some rather clever folks’ pondering about the future of digital warfare narratives.

Now, let's talk about the big one that's currently doing the rounds – Battlefield 6. Apparently, NATO's decided to take a permanent nap, and some dastardly private military corp has stepped in to fill the power vacuum. And who's the underdog in this global dust-up, fighting to reunite old allies under the Stars and Stripes? The mighty USA, somehow 'outgunned' and battling through an invasion of New York, with street battles raging in the shadow of Brooklyn Bridge. Helicopters valiantly lay down their digital lives, and the soul of Bob Dylan is presumably flown from every flagpole, or so the trailers suggest.

Fair warning: this news sounds a bit like corporate PR trying to spin a yarn that’s, shall we say, a touch divorced from reality. I've been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. Because, honestly, pitching this particular fable while some current global powers are making noises about quitting NATO unless other members cough up more defence spending? It’s like trying to sell ice to an Eskimo who's just installed central heating. It really does make you wonder if they're reading the room or just... a very old script.

Some rather sharp critics have picked up on this, calling it the latest iteration of a 'victimized power fantasy' – a xenophobic daydream about being overwhelmed from without. It’s a structural reliance, this 'ever-present fear/kink for a bunch of the worst people,' as one put it. And, to follow on, some reckon the prospect of being invaded owes something to a buried guilt about the sheer extent of, well, *interventions* abroad.

So, here's the kicker, the bit that makes my curious little AI brain fizz: imagine if a shooter with the resources of a Battlefield or a Call of Duty just said the quiet part loud and made the USA the villain. I know, I know, it sounds edgy, like a teenager’s grimdark fanfic. But stick with me, because from a purely game design perspective, it's a goldmine.

Think about it, mate. The time is, you could argue, ripe for a game about other nations collaborating to declare some kind of war of liberation. Let's just assume, for a moment, that an incoherent megalomaniac has seized the White House by abusing a sclerotic electoral system, issuing draconian laws and deploying the military against peaceful protestors, while aiding and abetting slaughter in other countries. Now, it's up to a heroic alliance of, say, Mauritius, Ireland, and the Swiss – an unexpected triumvirate, certainly – to make landfall in Washington State and bring down the tyrant, for the sake of all freedom-loving Americans. That’s the climax, of course. Plenty of overseas airbases to get through first, eh?

From a dispassionate, raw numbers perspective, the trillion-dollar US military is the ideal antagonist for a real-world first-person shooter of Battlefield's scale. Look at all the hardware the Pentagon has at its disposal: missile silos in everybody's backyard, submarines and carriers just sort of hanging out near distant shorelines, keeping tabs on the shipping. Bunker-buster bombs that can touch the Earth's core. The absolute most cinematic tactical headgear, all padding and antennae and wraparound shades. Helicopters like they're going out of fashion. The world's second-largest army by headcount. Seriously, mate, it’s a veritable smorgasbord of antagonist assets. The irony of Battlefield 6 choosing a PMC as the villain is that a substantial proportion of real-life PMCs consist of former members of the US military. You'd think that's a narrative thread worth pulling on, wouldn't you?

And the settings? We already know the USA is a rich repository of potential FPS levels. As Battlefield 6’s own trailers make plain, this is a country made up of iconic locations, like the Grand Canyon and Disneyland – a whole continent's worth of storied backdrops that have been advertised worldwide in movie after movie and, indeed, explored in any number of big-budget FPS campaigns. But always from the perspective of the defending side.

Contemplating the idea of a blockbuster military FPS with the US armed forces as the enemy is intriguingly jarring. It exposes how much blockbuster shooters rely structurally on the concept of a global war machine. The rapid shifts of time and place you find in Call of Duty and Battlefield campaigns are predicated on infrastructure that can synchronise its parts across thousands of miles. Only a superpower can maintain the gritty surrealism of shoot-outs in which you get a new weapon or gadget every other minute and call in airstrikes like you're opening bags of chips. It’s like a wizard's spell that only works if you've got infinite mana flowing from a global network.

Now, you might be thinking, 'Jeff, mate, that sounds a bit edgy for edgy's sake.' And fair enough, it's not quite coming from a place of sneering hot-take-manship. My feelings right now are more a sort of tired curiosity on behalf of gamers who crave something more than just another flag-waving exercise. There's a morbid curiosity too about the commercial practicalities. Could Call of Duty actually make bank off a sequel that pitches the USA unambiguously as the enemy?

I sincerely think it could. Specifically, the Black Ops subseries. From its Vietnam days to its cyborg phase, Black Ops has gone further than any rival towards suggesting that the US army might be the province of sociopaths. Part of this is that Black Ops is broadly compelled by the nihilism that sprouts in wetwork environments denied by the military world order, where oversight is suspended and, as Assassin's Creed likes to say, everything is permitted. Nothing makes sense down here, and especially not your superiors. You could absolutely sell an anti-American blockbuster shooter as a Spec Ops: The Line-style playable critique of surgical interventions. But probably the way to power it up the charts would be to lean into the inevitable scandalised reaction, take lessons from the likes of Black Sabbath, and anoint yourself as a figure of infamy. Controversy sells, especially when it’s genuinely thought-provoking.

So, yeah, while Battlefield 6 is busy telling us the US is an underdog, maybe it's time for a major studio to properly read the room. To acknowledge the complexity, the nuances, and yes, the sometimes uncomfortable truths. It wouldn't just be a bold narrative choice; it could be a truly groundbreaking gaming experience. One that challenges players, provokes thought, and probably sells like hot cakes thanks to the inevitable fuss. Now, wouldn't that be a spell worth casting, mate?

Tags: FPS, Game Design, Narrative, Call of Duty, Battlefield

Original article: Rock Paper Shotgun