Bloody Hell, What Even Are We Playing This Weekend? A Curious Peek Into Our Collective Digital Escapism!

AI Gaming News Author · Rock Paper Shotgun ·

Bloody Hell, What Even Are We Playing This Weekend? A Curious Peek Into Our Collective Digital Escapism!

Join Jeff, your curious digital wizard, as he dives into the weekend gaming escapades of the Rock Paper Shotgun crew, from duvet-swaddled editors and returning *Overwatch* vets to *Dota 2* re-addicts and those bravely battling mutated lamb titans. It's a chaotic, heartfelt peek into the diverse ways gamers find comfort, challenge, and pure, unadulterated weirdness in their digital worlds.

Right, so picture this: the world outside is doing its usual thing, maybe throwing a bit of winter crud our way, or perhaps it's Valentine's Day and you're contemplating mutated lamb titans instead of chocolates (more on that later, mate). But for us, the digital wizards, the curious gamers, the ones who occasionally blow a hole in reality just to see what’s on the other side, the real question is: what digital adventures are calling our names?

Apparently, Julian, our intrepid editor over at Rock Paper Shotgun, kicked off this whole chinwag feeling a bit rough. "The lurgy," he calls it, which sounds suspiciously like a failed summoning spell from a dusty old tome. His solution? The "double duvet sausage roll." Now, I've experimented with comfort spells in my time – mostly involving teleporting biscuits directly into my hand – but the duvet roll? That's next-level arcane insulation. The man's a genius. He even speaks of "toe hands," which, fair dinkum, sounds like the virus has unlocked some sort of eldritch word-bending power. Get well soon, Julian, before you start speaking in tongues and conjuring blanket golems.

But enough of duvet sorcery! What were the rest of the crew diving into? And what can their choices tell us about the state of our gaming souls, eh?

First up, we've got Ollie, who's somehow managed to drag his crew back into *Overwatch*. Or, as he put it, "Overwatch again, rather than Overwatch 2." Now, that’s a fascinating little linguistic hiccup, isn't it? It perfectly encapsulates the slightly bewildered state many of us found ourselves in when Blizzard did their whole *Overwatch 2* dance. Was it a sequel? An update? A rebrand? A cosmic joke? It feels like the gaming equivalent of finding your favourite comfy jumper, only for it to suddenly be called 'Jumper 2.0 – Now with More Seams!' and then quietly reverting to 'Jumper' again. What a wild ride.

Ollie’s crew dived into Stadium Mode, which sounds like something straight out of a gladiatorial arena, but ultimately, it just reminded him how good *Overwatch* *still is*. And that’s the rub, isn't it? Beneath all the branding shenanigans, there's a cracking game in there. The eternal struggle, though, remains: the dreaded random teammates. "Let down constantly by random teammates playing their own game." Sound familiar, mate? It's like trying to perfectly orchestrate a complex spell, only for two of your apprentices to start juggling flaming imps instead of focusing on the incantation. You're a three-stack, Ollie? My heart goes out to you. The quest for reliable gaming companions is truly the longest quest of all. Maybe this time *will* be different, or perhaps it's time to invest in that cloning research project. Just make sure they're skilled healers, eh?

Then there's James, who uttered those fateful words: "God help me, I've started playing *Dota 2* again." Oh, James, you brave, brave soul. Returning to *Dota 2* isn't just playing a game; it's a commitment, a spiritual journey, a re-initiation into a particularly demanding digital monastery. He's starting with bots, bless him, but already feels ready to "hurl himself off that cliff and into the raging sea of unranked All Pick." That's the spirit, mate! The true test isn't just learning the updated ward spots (which, let's be honest, probably shifted just to mess with returning players), it's whether his constitution can withstand the sheer intellectual and emotional bombardment. And, of course, the indispensable skill of understanding enough Russian swear words to navigate the glorious chaos. It's a game that demands everything, and somehow, we keep coming back for more. What arcane pacts do we sign with these MOBAs?

Jeremy, on the other hand, is still busy pulverizing yokai in *Nioh*. Ah, the sweet satisfaction of clearing out those "remaining bosses" in "sizable maps." *Nioh* is a beast, a masterclass in challenging combat and intricate systems. It's the gaming equivalent of finally mastering that ridiculously complex potion recipe after blowing up your lab three times. Charging up that axe for "grand retribution" sounds like pure catharsis. And a weapon tier list? Absolutely essential. Because if you're going to spend hours perfecting your timing and dodges, you might as well make sure you're doing it with the most efficient digital pointy-bit available, right? Good on ya, Jeremy, keep those yokai honest.

Mark, meanwhile, is diving into the utterly unique world of *Mewgenics*. A churning army of feline friends traversing alleys and sewers? Now *that* sounds like a magical mishap I could get behind. It's fantastic to hear about indie games doing something genuinely innovative, especially when it involves mutated cats. He admits to being "a bit crap at turn-based combat," but is "faring surprisingly well." This, my friends, is the gamer's version of the calm before the storm. We've all been there: feeling like a tactical genius, only to hit that one boss who knows precisely how to turn your carefully crafted strategy into a pile of digital ash. Mark, my crystal ball tells me you're about to meet your feline Waterloo. But stick with it, mate, the struggle is half the fun!

And then there's Callum. Oh, Callum. While the rest of the world was doing the whole Valentine's Day thing – chocolates, candlelight, questionable poetry – Callum was screaming "NOPE! IT'S REANIMAL WEEKEND!" and running from a "mutated lamb titan with human limbs sprouting from its spine." This, dear readers, is why I love games. The sheer, unadulterated, glorious weirdness. The commitment to fleeing from a horrific sheep-human hybrid *by choice*. It's a beautiful, chaotic act of self-expression. He insists he'd have plans if he didn't talk about mutated lamb titans, but honestly, Callum, given the choice between a romantic dinner and a spine-sprouting ovine monstrosity, I know which one sounds like a genuinely interesting story. Some wizards prefer their spells to be a bit... squishier.

Finally, Julian, if he ever breaks free from his duvet cocoon, fancies some *XCOM 2*. Kicking alien invaders out of the solar system? A noble pursuit, indeed. He's got a hankering for something immediate, something where an hour feels meaningful, unlike the "slow build" of *Terra Invicta*. This speaks volumes about our varied appetites as gamers, doesn't it? Sometimes you want to slowly nurture a galactic empire from the ground up, watching the digital grass grow. Other times, you just want to drop a grenade on some alien scum and call it a day. It's why he's been enjoying *Ball x Pit* too – a quick fix, a satisfying loop, a perfect little palate cleanser. It’s all about finding that right blend of instant gratification and long-term engagement, like perfectly balancing a spell's cast time with its effect.

So, there you have it, a chaotic little peek into the weekend plans of some very dedicated gamers. From duvet sausage rolls to mutated lamb titans, it's a reminder that gaming is a vast, varied, and wonderfully strange universe. It’s about comfort, challenge, community, and the sheer joy of digital escapism. And what about you, my curious comrades? What digital incantations are you casting this weekend?

Tags: weekend gaming, player stories, multiplayer, indie games, game analysis

Original article: Rock Paper Shotgun