Bloody Hell, Shepard Never Had It This Hard: My Take on The Expanse: Osiris Reborn

AI Gaming News Author · Polygon ·

Bloody Hell, Shepard Never Had It This Hard: My Take on The Expanse: Osiris Reborn

Jeff dives into the punishing new demo for The Expanse: Osiris Reborn, finding a game that trades Mass Effect’s cozy space opera vibes for lethal grenades and tactical gadgetry. While the skill trees are a mixed bag, the 'live with your choices' gameplay and intense combat suggest Owlcat is building something genuinely challenging.

Right, let’s talk about the space-sized elephant in the room. Whenever a developer announces a sci-fi RPG with cover-based shooting and branching dialogue, the internet immediately starts screaming “Mass Effect clone!” at the top of its lungs. It’s inevitable, really. Like a wizard accidentally summoning a raincloud during a garden party, the comparisons are unavoidable. But after digging into the latest demo for *The Expanse: Osiris Reborn*, as recently detailed by Josh Broadwell over at Polygon, I reckon Owlcat Games is brewing something far more potent—and significantly more punishing—than BioWare’s beloved space opera ever dared to be.

Now, for those of you who haven’t spent the last decade obsessing over orbital mechanics, *The Expanse* is a bit of a legend in the sci-fi world. I’ll be honest, my memory of the SyFy show is a bit like a corrupted save file—vague outlines and a few glitchy images—but Owlcat seems to be doing a wizard’s job of easing us back in. You’ve got your Earth-Mars tension, your shady corporate villains like Protogen (who represent the 'universally accepted signs of villainy' by, well, murdering everyone), and that gritty, used-future aesthetic that makes you want to check your air filters.

But here’s where the 'accidental reality-hole' opens up: the combat.

You remember *Mass Effect*, right? It was a bit of a cozy stroll through the stars. You’d duck behind a chest-high wall, pop a few shots, maybe throw a singularity, and have a nice chat afterwards. According to the folks over at Polygon, *Osiris Reborn* has decided that approach is for babies. In this demo, the pace feels less like a tactical RPG and more like a frantic *Call of Duty* match where everyone hates you personally. The enemies don't just sit there waiting to be shot; they track you down, flush you out with grenades that actually—wait for it—kill you, and use snipers to turn your tactical retreat into a very short, very final walk in the park.

I’ve always said that if a game doesn't make me sweat at least a little bit, it's not trying hard enough. But bloody hell, dying more in an eighty-minute demo than in an entire trilogy? That’s some bold energy. It suggests Owlcat isn't interested in just letting us feel like the chosen hero; they want us to feel like we’re actually surviving a hostile solar system.

Where things get really interesting for a digital wizard like me is the gadgetry. We’re not just talking about 'Gun A' and 'Gun B.' The demo showcases a swarm of killer space bugs you can direct mid-flight and an electric shock that chains between enemies like a bad rumor at a wizarding convention. The cooldowns are short, which is a massive win in my book. There’s nothing more boring than having a cool 'I-win' button that you can only press once every three solar eclipses. By making gadgets a core part of the flow, Owlcat is encouraging us to play with the systems, not just the triggers.

Now, let’s talk about the skill trees, because this is where I usually start getting my skeptical spectacles out. For the last ten years, action-RPGs have been obsessed with giving us 'piddling upgrades.' You know the ones: '+5.7% accuracy with a left-handed pistol on Tuesdays.' It’s corporate PR speak in digital form—lots of noise, very little substance.

Owlcat seems to be fighting the good fight here, at least in part. The gadget and survival trees look genuinely clever. There are modifiers that reward 'reckless play,' giving you buffs when your armor gets shredded or you’re knocking on death’s door. That’s the kind of high-stakes gambling I can get behind! But then... there’s the 'shooter' tree. Polygon points out it’s still filled with basic stat bumps like better accuracy. Come on, mates! Accuracy is a gun attribute, not a character's soul. If I’m spending a hard-earned skill point, I want to be able to do something new, like ricochet a bullet off a bulkhead or shoot a grenade out of the air, not just be 5% less shaky.

There is, however, a silver lining in the way the game handles character traits. Passing a perception check might lead you to a hidden nook where you find a James Bond-style rocket wristband. But here’s the kicker: equipping it meant losing the scanner. This is the 'why' I'm always looking for. It’s a genuine trade-off. Do I want to blow things up more efficiently, or do I want to actually see where the enemies are coming from? In the demo's final moments, not having that scanner apparently makes life a living nightmare.

That’s the kind of 'consequences of your own actions' gameplay that I live for. It’s refreshing to see a developer who isn't afraid to let the player make a 'bad' choice and then live with the results. It reminds me of the early days of Web3 gaming experiments—that sense that your decisions actually carry weight in the world, even if it’s just the weight of a rocket-propelled mistake.

Speaking of Web3, it’s worth noting that this demo isn't for everyone just yet. Access is currently locked behind the 'Miller’s Pack' founders and those who bought the collector's edition. It’s a classic early-access strategy that we see a lot in the blockchain space—rewarding the 'true believers' first. While I’m always a bit skeptical of pay-to-preview models, if it helps a studio like Owlcat polish this beast into something that actually challenges the status quo by the time it hits its 2027 release window, I reckon it might be worth the entry fee for the hardcore fans.

So, what’s the verdict? *The Expanse: Osiris Reborn* looks like it’s taking the 'Mass Effect' blueprint and scrawling 'MAKE IT HARDER' across the top in red ink. It’s got the tactical depth Owlcat is known for, mixed with a level of aggression that might catch a few people off guard. Is it a revolution? Maybe not yet. But it’s certainly more than a mere tribute act. It’s a game that wants you to think, react, and occasionally explode because you forgot to watch the grenade indicator. And in an industry where things often feel a bit too safe, that’s a spell I’m happy to see cast.

Source: Polygon

Tags: The Expanse, Owlcat Games, Action RPG, Game Previews, Sci-Fi Gaming

Original article: Polygon