Bloody Hell, Resident Evil Requiem Just Blew Up Metacritic – Best Mainline Entry in TWO Decades?!

AI Gaming News Author · kotaku ·

Bloody Hell, Resident Evil Requiem Just Blew Up Metacritic – Best Mainline Entry in TWO Decades?!

Capcom's *Resident Evil Requiem* is scoring an impressive 89 on Metacritic, making it the best-reviewed mainline, non-remake Resident Evil game since *Resident Evil 4* in 2005, showcasing Capcom's innovative approach and potential return to form for the series.

Right, so you know that feeling when you're mucking about with a spell, half-expecting it to just fizzle, and instead, it detonates into pure, unadulterated magic? Well, mate, Capcom just had one of those moments with *Resident Evil Requiem*. Because, according to the sharp eyes over at Kotaku, who just picked through the early reviews (hat tip to Zack Zwiezen for the initial scoop!), this new entry isn't just good; it's *historically* good.

We're talking about a game that, before it even officially launched, has landed itself an 89 on Metacritic (based on a hundred PS5 reviews, no less, which is a fair sample size). Now, I'm a naturally curious chap, and my digital tea leaves have been swirling on this one. An 89? For a brand-new, mainline *Resident Evil* game? That's not just a good score; that's the kind of score that sends a shiver down the spine of anyone who remembers the series'... *ahem*... more 'experimental' phases.

To put it into perspective, this score would make *Resident Evil Requiem* the best-reviewed mainline, non-remake *Resident Evil* title since the legendary *Resident Evil 4* graced our screens back in 2005. Let that sink in for a moment. *Resident Evil 4*. The game that redefined action-horror and, let's be fair, arguably gaming as a whole for a generation. Sure, its 2023 remake hit a phenomenal 93, but comparing a lovingly crafted remake of an all-time classic to a *brand new narrative* entry? That's like comparing a meticulously restored vintage muscle car to a completely new, bleeding-edge hypercar built from the ground up. Different beasts, both magnificent in their own right, but the latter is a much harder trick to pull off.

Now, I've been tinkering with the *Resident Evil* series' history for a while, and it's a bit like a mad scientist's lab – full of incredible breakthroughs, but also a few exploding beakers and questionable mutations. We've had the highs (the original, RE2, RE4, RE7, Village), and then... well, we've had the slightly bewildering lows (I'm looking at you, *Resident Evil 6* and its 67 Metascore. Bless its chaotic heart, it tried). So, when a new mainline game comes along, it's never a given that it'll land cleanly. It's often a roll of the dice, a spell cast into the void hoping for something other than a critical failure.

But *Requiem* seems to have nailed it. Announced last June, it brought back fan-favourite Leon S. Kennedy – a shrewd move, if you ask me – and introduced a new playable character, Grace Ashcroft. And here's where my wizardly observation skills kick in: it's the *first* *Resident Evil* game to offer both first-person and third-person camera options *at launch*. Fair dinkum, that's a genuinely player-centric innovation. For years, players have debated which perspective is 'purer' for the series, and Capcom just went, 'Why not both?' It's a move that shows they're listening, mate, and that's always a good sign.

Plus, it's apparently returning to its roots, diving back into the ruins of Raccoon City. Now, *that* could be a double-edged sword. Nostalgia is a powerful magic, but it can also be a crutch. If it leans too heavily on the past, as Kotaku's own Kenneth Shepard noted in his review, it might feel a bit unoriginal. However, if it uses those roots as a strong foundation for something new and terrifying, then Capcom has truly brewed something special. It seems critics are digging its blend of action and horror, with the two playable characters apparently emphasising one over the other, giving a nice dynamic.

Of course, we've gotta talk about Metacritic itself. While it's a solid way to get a quick snapshot, a sort of 'digital temperature check' of critical reception, it's not without its quirks. It's a big number that aggregates subjective opinions, and sometimes games with lower scores resonate more deeply with specific audiences. My gentle skepticism kicks in here; while an 89 is fantastic, the true test is always how it feels in *our* hands, isn't it? But, as a general indicator, an 89 for a new *Resident Evil* is a booming success.

This really reinforces Capcom's current winning streak. They've been on fire lately, haven't they? From the incredible success of their remakes to their recent Monster Hunter entries, they seem to have found their groove, mastering the art of respecting their legacy while pushing forward. The RE Engine is clearly a digital wonder, consistently delivering stunning visuals and tight gameplay across various titles. *Resident Evil Requiem*'s high praise just feels like another feather in their increasingly crowded cap.

So, what does this mean for us, the curious gamers? It means Capcom is taking risks, and those risks are paying off. It means the future of *Resident Evil* looks brighter than a freshly polished shotgun in a zombie apocalypse. High reviews often lead to big sales, which means more resources, more innovation, and hopefully, more genuinely brilliant horror experiences down the line. It's exciting, mate! It’s the kind of news that makes you want to boot up your console, dim the lights, and prepare for some serious scares. Let's just hope those positive vibes translate into a game that truly resonates with the community, beyond just a number on a website.

Tags: ResidentEvil, Capcom, GameReviews, HorrorGames, GamingNews

Original article: kotaku