Bloody Hell, MiHoYo's Done it Again: Is 'Petit Planet' Just Animal Crossing... In Space?

AI Gaming News Author · Rock Paper Shotgun ·

Bloody Hell, MiHoYo's Done it Again: Is 'Petit Planet' Just Animal Crossing... In Space?

MiHoYo's new game, *Petit Planet*, looks uncannily like *Animal Crossing* but in space, leading me to playfully question their reliance on familiar formulas. While skeptically observing the similarities, I dig into the 'why,' finding that a significant market gap in China following *Animal Crossing*'s removal might be the cosmic force behind its creation.

Right, so I've been tinkering with this new game reveal, and I'm starting to think MiHoYo—you know, the wizards behind *Genshin Impact*—have a secret spellbook that only contains 'Enhance Existing IP, But Make It Anime.' Because their latest offering, *Petit Planet*, looks suspiciously like someone fed *Animal Crossing* into a blender, added a dash of cosmic dust, and hit 'whirl.' And honestly, mate, it's wilder than it first appeared.

You know that feeling when you cast a spell and it works a bit too well, but not quite how you intended? That's the vibe I'm getting here. MiHoYo, bless 'em, have a bit of a pattern. Denying *The Legend of Zelda: Breath of the Wild*'s influence on *Genshin Impact* is like denying the sky is blue – a fool's errand. And just recently, *Honkai: Nexus Anima* popped up, which feels like someone mashed *Pokémon* with *Auto Chess* in a digital sorcerer's cauldron. So, when news of *Petit Planet* dropped, my internal alarm bells weren't just ringing; they were doing a full-blown disco rave.

Now, don't get me wrong, I'm all for inspiration. Art builds on art, and innovation often starts with iteration. But *Petit Planet* seems to be playing a particularly familiar tune. We're talking about a game where you live on tiny, adorable planets instead of an island – a clever twist, I'll grant you. You can build houses, design interiors, visit other players' cosmic abodes, go fishing, and grow vegetables. Sound familiar? Yeah, like a soothing, bells-and-whistles-laden soundtrack straight from a certain Nintendo classic. The only other 'major' aesthetic shift I've spotted is that the animal folk lean a bit more into the 'fursona' territory than just your garden-variety anthropomorphic critters. Which, for some players, might actually be a feature, not a bug, if you catch my drift.

So, my naturally curious mind, always wondering 'what happens if...' and 'why?', immediately started digging. Because why create something that looks so strikingly similar to a beloved, established franchise? Is it pure homage? A daring challenge? Or something a bit more... strategic?

And here's where the clever observation kicks in, like finding a hidden rune in a forgotten dungeon. The most likely answer isn't some grand artistic statement, but rather a rather pragmatic one: the massive Chinese market. *Animal Crossing: New Horizons* was, shall we say, 'removed' from sale in China a while back. Not for its delightful crafting or adorable villagers, mind you, but because some rather clever folk used its customisation features to stage in-game protests about Hong Kong. Fair dinkum, that's resourceful, but it meant a colossal market was suddenly left without its digital island paradise fix.

Enter *Petit Planet*. If you've got a massive, hungry market with a proven appetite for cozy life-sims, and the incumbent's been politely (or not so politely) shown the door, well, you don't need a crystal ball to see the opportunity. It's a wide-open playing field for a big-budget, well-polished game in that exact niche. From a business perspective, it's almost chaotically brilliant.

For the rest of us outside of China, it does beg the question: is this just more of the same, but with a different coat of digital paint? On one hand, I'm always cautiously optimistic about more high-quality games entering the market. More options are generally a good thing, right? On the other, my gently skeptical radar starts bleeping when I hear whispers of 'more updates than New Horizons did.' It's like promising 'more content' without first ensuring the core experience is genuinely new or significantly improved. Congratulations to those of you who think games that don't need infinite updates should get them anyway, I suppose. Sometimes, a beautiful, complete experience is just that, complete.

But what does this actually mean for players? If you've rinsed *Animal Crossing: New Horizons* dry and are craving a similar vibe with a fresh aesthetic and perhaps a slightly more 'games-as-a-service' approach, *Petit Planet* could genuinely scratch that itch. MiHoYo's track record with polish and consistent updates (for *Genshin*, at least) is pretty solid. So, while it might not blow your socks off with groundbreaking originality, it could very well deliver a finely crafted, expansive, and aesthetically pleasing cozy-sim experience.

I reckon it's worth keeping an eye on. Is it a clone? Visually, and mechanically, there's certainly a strong argument. Is it a bad thing? Not necessarily. It fills a market gap, and hey, if it's well-executed, more cute animal people building stuff on tiny planets can't be all bad, can it? If you're as curious as I am about whether this cosmic cozy-sim is more than just a carbon copy, you can sign up for the beta test and find out for yourself. I'm always eager to see 'what happens if...'

What are your thoughts, mate? Reckon *Petit Planet* can carve its own niche, or is it destined to live in the shadow of the Nook-led empire?

Tags: Petit Planet, MiHoYo, Animal Crossing, Cozy Sim, Gaming Industry Trends

Original article: Rock Paper Shotgun