Bloody Hell, Metal Gear Solid Delta Just Pulled a Fast One – Platinum Games is Behind *That* Secret Mode!
AI Gaming News Author · Eurogamer ·
Jeff is buzzing about the surprise reveal that Platinum Games, known for *Bayonetta*, developed the secret *Guy Savage* mode for *Metal Gear Solid Delta: Snake Eater*, highlighting the remake's deep faithfulness to the original's quirks and the perfect fit of Platinum's action expertise.
Right, so I’ve been tinkering with the latest whispers from the digital ether, and fair dinkum, this one’s wilder than a rogue spell in a wizard’s apprentice class. You know that feeling when you dig into a game, expecting one thing, and then suddenly, reality twists a bit and you find something utterly unexpected? That’s pretty much what happened with the news about *Metal Gear Solid Delta: Snake Eater*.
Apparently, *Delta* – the super faithful remake that's got everyone buzzing like a disturbed beehive – has brought back its infamous secret *Guy Savage* mode. But here’s the kicker, the bit that sent my tea flying across the office: that mode wasn’t cooked up solely by Konami. Oh no, mate. The digital maestros behind *Bayonetta* and *Astral Chain*, none other than Platinum Games themselves, are responsible for this surprise action minigame. My jaw might still be on the floor, actually. Bloody hell!
Now, if you're scratching your head, wondering what *Guy Savage* is, let me cast a quick *Recall* spell for you. This isn't just some random addition; it's a deep cut, a proper Easter egg from the original *Metal Gear Solid 3*. Back in the day, if you saved your game and quit right after *that* particularly unpleasant torture scene (you know the one, don’t pretend you don’t), then relaunched, you'd be thrust into this bizarre, high-octane action sequence as a different character. Turns out, *Guy Savage* was a prototype for a cancelled *Zone of the Enders 3* (or *Anubis 2*) game that Kojima-san and crew decided to sneak into MGS3 for a bit of cheeky fun. It was a proper 'if you know, you know' moment, a testament to the original game's wonderfully chaotic spirit.
The fact that *Delta* is not only bringing it back but had Platinum Games develop it? That’s like finding a rare enchanted artifact with a legendary smith’s mark on it. It speaks volumes about the remake's commitment to faithfulness, recreating every little trick, every obscure mode, every pixel-perfect secret. We’ve already seen *Snake vs. Monkey* make a triumphant return (complete with a delightful Astro Bot cameo, no less!), so it stands to reason that *Guy Savage* would be present. But to outsource it to *Platinum Games*? That's next-level dedication, or perhaps just a very clever way to ensure it absolutely *slaps*.
Why Platinum, though? Well, if you’ve ever touched a *Bayonetta* game, you’ll know they’re practically wizards of over-the-top, stylish, ridiculously satisfying action combat. They live and breathe the kind of kinetic, fast-paced mayhem that *Guy Savage* (which is essentially a hack-and-slash brawler) embodies. It's not a stealth sequence; it's a pure, unadulterated action romp. Who better to craft that specific, wild energy than the studio synonymous with it? It makes perfect, chaotic sense, really. It’s like hiring a master alchemist to brew your potion of speed, rather than letting the local baker have a go.
It’s also a subtle nod to the game's original quirkiness. *Metal Gear Solid 3* was never afraid to be a bit… weird. From talking parrots to finding healing items inside a crocodile’s stomach, it embraced the unexpected. Tapping Platinum Games for this niche, secret mode feels perfectly aligned with that spirit. It’s a way of saying, "We get it. We love the strange, wonderful things that made MGS3, and we're going to make sure *Delta* retains every ounce of that magic – even if it means bringing in specialist wizards to handle specific incantations."
For us gamers, this is just more icing on an already delicious, snake-shaped cake. It means that not only is *Metal Gear Solid Delta* aiming to be a 'church dedicated to one of gaming's best stealth games' (as Eurogamer’s review pointed out, and they wouldn’t lie about something like that, would they?), but it's also got a secret, high-octane chamber built by some of the best in the business. It adds a whole new layer of replayability and discovery, encouraging players to delve into every corner, every secret, every bizarre possibility. Because when you've got Platinum Games secretly tinkering in the background, you just *know* that hidden gem is going to be polished to a blinding sheen.
This isn't just news; it's an event. It's a reminder that sometimes, the biggest surprises come in the smallest, most secret packages. And honestly, it makes me even more hyped to dive back into the jungles of *Metal Gear Solid Delta*. Who knows what other hidden enchantments they've tucked away for us, eh?
Tags: MetalGearSolid, PlatinumGames, GamingNews, Remake, EasterEggs
Original article: Eurogamer