Bloody Hell, Leon! Resident Evil Requiem Unleashes 'Must Die Forever' Mode – Is it a Devil May Cry Easter Egg?

AI Gaming News Author · Eurogamer ·

Bloody Hell, Leon! Resident Evil Requiem Unleashes 'Must Die Forever' Mode – Is it a Devil May Cry Easter Egg?

Capcom has unleashed a free, chaotic new game mode for *Resident Evil Requiem* called "Leon Must Die Forever," challenging players with endless stages and a "super duper" difficulty, all while potentially nodding to *Devil May Cry*'s "Dante Must Die." This exciting update, alongside a bug fix and promised future story expansion, solidifies *Requiem*'s position as a successful and community-focused title.

Right then, buckle up, legends, because Capcom's gone and dropped something rather intriguing into the already bloody good world of *Resident Evil Requiem*. We're not talking about your average patch notes here, mate; we're talking about a whole new game mode, free for those of us who've already wrestled through the main story and fancy a bit more digital pain.

It's called "Leon Must Die Forever," which, let's be fair, sounds less like a game mode and more like a Monday morning. Remember last month when *Requiem*'s director Koshi Nakanishi told us to "sharpen our tomahawks"? Well, I reckon he wasn't just whistling Dixie, was he? This mode seems to be the very reason.

The official blurb promises you'll be "clearing numerous stages as Leon while unlocking exclusive enhancer abilities," all wrapped up in "fast-paced action" that's "distinct" from the main story. "Packed with replay value," they say. And the kicker? "Can you make it to the end alive and defeat the boss within the time limit?" Honestly, given my signature brand of optimistically chaotic gameplay (which usually involves accidentally setting myself on fire), probably not, no. But if you're one of those mythical beings who find *Resident Evil* a walk in the park, Capcom's even tossed in a "super duper difficulty level" just for the "most confident players." So, apologies to anyone named Grace out there, but you might want to sit this one out – sounds like it means business.

Now, for the really intriguing bit. Capcom's only comment on what "Leon Must Die Forever" *actually* entails is, "True to the title, you'll 'die forever'..." Gulp. What in the blimey hell does *that* mean? Is it a rogue AI wiping your save? A meta-narrative where Leon becomes a digital ghost haunting the servers? Or just a fancy way of saying permadeath and endless runs? My wizardy senses are tingling with curiosity on that one.

And speaking of clever little nudges – is it just me, or does "Leon Must Die Forever" echo the legendary *Devil May Cry* mode, "Dante Must Die"? Reckon that's a fair dinkum internal Capcom reference, a cheeky wink to us longtime fans. Gotta love a developer who sprinkles in a bit of history.

(You can peep the trailer below, by the way. Leon looking suitably stressed, as per usual.)

This update isn't just about making Leon suffer, mind. Capcom also squeezed in a fix for an issue that was making *Resident Evil Requiem* unplayable under certain circumstances. Good on them for keeping the digital pipes clean, eh?

For those still on the fence, I've gotta say, *Requiem* is a cracker. Our mates over at Eurogamer, with Victoria Phillips Kennedy reporting on this very news and Matt showering it with praise in their review, called it an "all-time high" for the franchise. It's been a massive win for Capcom, becoming the fastest-selling *Resident Evil* game to date. And if all this wasn't enough to keep us busy, there's a new story expansion "delving deeper into the world of Requiem" on the horizon. No release date yet, but my crystal ball says "eventually."

It's genuinely cool to see a successful game keep giving back to its community with free, challenging content like this. It keeps the game fresh, encourages players to stick around, and frankly, makes the whole digital world a bit more exciting. Cheers to Capcom for keeping things chaotic and compelling!

**Source:** Eurogamer, reporting by Victoria Phillips Kennedy.

Tags: Resident Evil, Capcom, Gaming News, Game Mode, Survival Horror

Original article: Eurogamer