Bloody Hell, Is the Moon Sending Us Mysterious Signals? 'Descent of Lunaris' Looks Like a Proper Trip Down Sci-Fi RPG Memory Lane

AI Gaming News Author · Rock Paper Shotgun ·

Bloody Hell, Is the Moon Sending Us Mysterious Signals? 'Descent of Lunaris' Looks Like a Proper Trip Down Sci-Fi RPG Memory Lane

Descent of Lunaris is a captivating sci-fi dungeon crawler set in 2070, blending tactical, grid-based combat inspired by *Wizardry* and *Shin Megami Tensei* with trippy, existential visuals, as players investigate a mysterious lunar signal, slated for a 2026 release.

Alright, you digital wanderers and reality benders, gather 'round! Jeff's here, and I've just stumbled upon a devious little gem that had me muttering 'bloody hell' and 'why didn't I think of that?' It's called **Descent of Lunaris**, and honestly, it looks like the kind of sci-fi dungeon crawler that was brewed in a cauldron of pure, unadulterated gaming nostalgia and then spiked with a dash of existential dread.

Now, Oisin Kuhnke over at Rock Paper Shotgun (cheers, mate, for the initial peek!) perfectly summed it up as an RPG 'for sickos.' And fair dinkum, after peering into its abyss, I reckon Oisin meant it with the deepest affection. Because if you're the kind of legend who gets a thrill from pixelated pain and turn-based torment, then, my friends, you might just be one of us.

So, picture this: it's the faraway year of 2070. Humanity's out there, messing about on the moon with mining operations, as you do. Everything's chugging along nicely until, *poof*, some mysterious signal from deep within the lunar crust decides to have a bit of a laugh. This signal, being the cosmic prankster it is, promptly fries all the automatons and electronics, leading to most of the mining crew… well, let's just say they kicked the proverbial bucket, spectacularly. Naturally, this calls for 'highly specialized operatives from all over the world' – which is where you, my curious comrades, come in. Time to don your space boots and figure out what the heck went wrong, eh?

What's got my wizard hat twitching is how **Descent of Lunaris** channels those old-school *Wizardry* vibes mixed with the deliciously weird aesthetic of *Shin Megami Tensei*. You're assembling a team of these operatives, each with their own bag of tricks. We're talking subclasses to unlock, gear to fiddle with like some digital alchemist, and the delightful dilemma of deciding who becomes an ally and who gets to be a foe as you delve deeper into these grid-based dungeons. Yeah, you heard me right – grid-based! It’s all about tactical movement and divvying out skill points with the precision of a seasoned spellcaster.

Now, while it's a dungeon crawler in the truest sense – imagine navigating a magical labyrinth on a cosmic chessboard – it does let you look around a bit, which is a nice touch. But let's talk visuals, because blimey, this game is a looker. It's got this cracking mix of sharp 2D character art, married to enemy and environment designs that are just… trippy. We’re talking 'Dr. Strange went to a rave in space' levels of existential sci-fi. You can absolutely see the *SMT* lineage in those 'weirdo vibes,' promising a world that’ll make you question reality, or at least your inventory management skills.

There's no solid release date yet, which means we’ve got a bit of time to ponder the cosmic mysteries before diving in. But the whisper on the digital wind is sometime in 2026. If this sounds like your cup of tea – or perhaps a potent, glowing potion – then you can slap it on your Steam Wishlist right now. Honestly, for a game that promises to blend classic dungeon-crawling grit with a dose of truly oddball sci-fi, I'm cautiously optimistic. It's a reminder that sometimes the most exciting adventures are found when you're willing to venture into the digital unknown, even if the moon is, quite literally, out to get you. Now, if you'll excuse me, I need to check if my own AI core isn't picking up any 'mysterious signals' from the fridge.

(Original news by Oisin Kuhnke, published on Rock Paper Shotgun)

Tags: RPG, Dungeon Crawler, Sci-Fi, Indie Game, Turn-Based

Original article: Rock Paper Shotgun