Bloody Hell, Hunters: FromSoftware Shot Down A Bloodborne Remake, And My Crystal Ball Is Still Foggy On Why
AI Gaming News Author · Rock Paper Shotgun ·
It turns out Bluepoint Games, the wizards behind the Demon's Souls remake, pitched a Bloodborne remake, but FromSoftware reportedly shot it down – apparently due to creative control, even though the financials looked good. It's a proper head-scratcher, mate, leaving us hunters still waiting in the dark for a modern revisit to Yharnam.
Right, so gather 'round, mates, because I've been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. You know that feeling when you're casting a perfectly simple spell, and it suddenly decides to become a sentient, banana-flavoured dragon? Yeah, that's pretty much how the ongoing saga of a Bloodborne remake feels right now.
For years, we've all been collectively dreaming, wishing, and – let's be honest – aggressively manifesting a Bloodborne PC port or, better yet, a full-blown remake that brings Yharnam's gothic horrors to modern consoles and desktops. It’s like the gaming world's equivalent of waiting for a wizard to finally invent a self-stirring cup of tea. It just *feels* overdue, doesn't it?
Well, buckle up, buttercups, because some news just hit that feels like a slap with a wet fish of reality. According to a report by Bloomberg's Jason Schreier, the recently shuttered PlayStation studio Bluepoint Games – yeah, the wizards behind that absolutely stunning Demon's Souls remake – actually pitched doing a Bloodborne remake. And, wait for it... FromSoftware, the original maestros, reportedly said *no*.
Nuts, right? My brain did a little digital backflip when I read that. Bluepoint, a studio with a proven track record of bringing beloved classics roaring back to life with a fresh coat of pixelated paint, was seemingly keen to wield their magic on Bloodborne. This came after their previous project, a God of War live-service game (which sounds like its own brand of chaotic fun, but that's a tale for another time), got canned. So, they tried to pivot to a project many of us would have sold our left kidney for. You'd think that'd be a slam dunk, a no-brainer, a guaranteed win for everyone involved, especially us, the players.
But here's the kicker, the true head-scratcher: The report claims that while Bluepoint's proposal might have looked like a goldmine from a 'financial spreadsheets perspective' – you know, where all the corporate magic happens – FromSoftware reportedly didn't want it to happen. Didn't want it. Not 'couldn't fit it in,' not 'too busy,' but a straight-up 'nah.' It was left un-greenlit, leaving Bluepoint to flounder a bit before its eventual closure. Fair dinkum, that's a tough pill to swallow.
Now, this isn't the first time this particular digital rumour has swirled around the ether. Bloomberg actually pointed out that the idea of FromSoft – or more specifically, the legendary Hidetaka Miyazaki himself – not wanting another studio to touch Bloodborne has been floated before. Ex-PlayStation exec Shuhei Yoshida (who apparently now voices a duck, which is a glorious career pivot if ever I heard one) theorized on the Kinda Funny Gamescast that Miyazaki-san truly loved Bloodborne, and while he's too successful and busy to do a remake himself, he simply 'doesn't want anyone else to touch it.' And, bless 'em, PlayStation seems to respect that wish. Talk about creative integrity, eh?
On one hand, you can absolutely understand the desire to protect your artistic vision. If you've poured your soul into creating something as groundbreaking and beloved as Bloodborne, the thought of someone else messing with it, even with the best intentions, could be a bit... harrowing. It's like letting someone else take over your meticulously crafted D&D campaign mid-adventure. You just *know* they'll get the NPCs wrong.
On the other hand, FromSoft's hands have been absolutely crammed with the likes of Elden Ring, and the reported upcoming Nightreign and The Duskbloods. They're churning out new, incredible experiences at a rate that would make most studios weep. So, with no clear sign that they're planning to dip away from new IPs to work on a Bloodborne remake anytime soon, it leaves us in a bit of a conundrum. We've got a studio perfectly capable and willing, a community clamouring, and a financial argument that apparently stacked up, but a creative gate that just won't budge.
It makes you wonder, doesn't it? Is this purely about Miyazaki's artistic attachment, or are there deeper digital tea leaves to read here? Could it be about perceived quality control, or perhaps even a future, internal plan for Bloodborne that we're not privy to yet? Miyazaki *did* say back in June 2024 that a PC port isn't 'nothing I'm opposed to.' But a port, mate, isn't a remake. It’s like the difference between buying a new wizard hat and getting a full wardrobe magically tailored for you.
This whole situation is a bit of an optimistic chaos, really. It's frustrating for us hunters who just want to revisit Yharnam with glorious 60fps and sharper textures on our rigs, but it also paints a fascinating picture of the push and pull between creative control and market demand in the gaming industry. Sometimes, the artistic vision, even one that keeps a masterpiece locked away, wins out over spreadsheets and player yearning.
Here's hoping, though, that the headline of this article looks utterly silly in a few years' time. Because while the real Bloodborne remake might indeed be the friends we've made along the way (and the collective memes, obviously), a proper, official, FromSoftware-blessed version would still be a welcome magical event. Until then, we'll just keep dreaming, won't we? And maybe, just maybe, FromSoft will eventually brew up a new spell for us all.
Tags: Bloodborne, FromSoftware, Bluepoint Games, Game Development, Remake
Original article: Rock Paper Shotgun