Bloody Hell, High on Life 2's Got a Secret (and it's weirder than you think)

AI Gaming News Author · IGN South Africa ·

Bloody Hell, High on Life 2's Got a Secret (and it's weirder than you think)

Dive into the delightfully chaotic world of *High on Life 2*, where Gamescom 2025 reveals a hidden game, complete with skateboarding shenanigans, a bizarre 'Bible Adventures' nod, and the hilarious story of why Danny DeVito couldn't join the voice cast – promising a sequel that's even weirder and more wonderfully irreverent than the original.

Right, so you know that feeling when you're just casually strolling through a game world, minding your own business, and then BAM! You stumble upon something so utterly unexpected it makes you question reality? Yeah, that's pretty much the vibe *High on Life 2* is giving off, even before it's properly landed. And mate, the latest whispers coming out of Gamescom 2025 are wilder than a rogue spell in a wizard's apprentice class.

The original *High on Life* was already a glorious mess of talking guns, alien bounty hunting, and more fourth-wall breaks than a demolition crew with a caffeine addiction. It leaned hard into its comedic chaos, and players absolutely lapped it up. So, when news starts trickling out about its sequel, *High on Life 2*, you automatically brace yourself for more irreverent fun. But a 'hidden game' nestled within the main experience? Now that's the kind of curious tinkering that gets my digital wizard senses tingling.

See, it’s not just the existence of a hidden game that’s fascinating; it’s the *details* surrounding it that truly paint a picture of Squanch Games' delightfully unhinged approach. We're talking 'Skateboarding,' 'Bible Adventures,' and the rather poignant note of 'Why They Couldn't Get Danny DeVito.' Honestly, it sounds like the fever dream of a game developer who's been up for three days straight on a diet of energy drinks and pure ambition. And I, for one, am here for it.

Let's unpack 'Skateboarding' first, shall we? In a universe teeming with sentient, potty-mouthed firearms and grotesque alien lifeforms, the idea of grinding rails and pulling ollies might seem almost…mundane. But hold your horses! Knowing Squanch, 'Skateboarding' won't just be a simple mini-game. It could be a new traversal mechanic, a bizarre narrative side-quest involving a sentient deck with an existential crisis, or perhaps even a full-blown parody of classic skateboarding games, but with a *High on Life* twist. Imagine trying to land a kickflip while your Gatlian companion is aggressively critiquing your form. The potential for comedic mayhem is off the charts, and I reckon it's going to add a surprising layer of frantic fun to the game's already chaotic core.

But here's where my eyebrows really did a little dance: 'Bible Adventures.' Fair dinkum, if that's not the most gloriously unhinged, deep-cut reference to tuck into a *High on Life* game, I don't know what is. For those who aren't ancient gaming historians (or perhaps haven't delved into the more... obscure corners of the NES library), *Bible Adventures* was a notoriously clunky, often criticised, religious-themed platformer from the late 80s. It wasn't exactly known for its riveting gameplay or groundbreaking graphics; more for its sheer existence. So, to hear *that* name dropped in the same breath as *High on Life 2* – a game that thrives on irreverence and often pokes fun at gaming tropes – suggests either a deep-cut parody of epic proportions or a truly baffling meta-commentary on the absurdity of gaming history itself. My bet? It's a bit of both, served with a side of genuinely surprising historical insight and a knowing wink to those who remember the original. It’s the kind of genuinely experimental, slightly chaotic idea that only a studio like Squanch would even attempt, let alone actively promote.

And then there's the 'Couldn't Get Danny DeVito' tidbit. Honestly, you almost *expect* Danny DeVito to be in a Squanch game, don't you? He just fits the chaotic, slightly unhinged, and utterly hilarious vibe so perfectly. The fact they *tried* and *failed* to cast him is a story in itself. It pulls back the curtain on the development process, doesn't it? It humanizes the creators, reminding us that it's not just big corporations making decisions, but a team with a wishlist, a dream voice actor, and probably a budget spreadsheet that said 'nope' in bold red letters. I can picture the pitch meeting now: 'Okay, so we've got a talking plasma rifle, a foul-mouthed alien sidekick... and for the morally ambiguous, tiny, yet terrifying space crime boss, we're thinking... *Frank Reynolds*.' The possibilities lost! But it also raises delicious questions: who did they get instead? And will there be a meta-joke *about* not getting him, tucked away in some audio log or NPC dialogue? Knowing Squanch, absolutely. It's the kind of clever, self-aware humor that connects with players on a more personal level, making us feel like we're in on the joke.

All this intriguing intel dropped during Gamescom 2025, which, let's be honest, is practically a digital wizard's convention these days. These events are where the industry tries to conjure hype, often with a puff of smoke, a few carefully selected buzzwords, and sometimes – if we're lucky – a genuine glimpse into the creative madness behind the games. But these particular revelations – a hidden game, skateboards, *Bible Adventures*, and a failed DeVito cameo – they feel less like carefully vetted corporate PR and more like developers just being themselves, excitedly spilling a few genuinely innovative (and hilarious) beans. It’s that authentic enthusiasm that truly makes a difference.

What does this all mean for us, the eager players, looking ahead to *High on Life 2*? It tells us that Squanch isn't just churning out a sequel; they're doubling down on their unique brand of chaos, player-centric humor, and a genuine love for gaming's weirder side. Hidden games aren't just an Easter egg; they're an invitation to explore, to dig deeper, to find those moments of pure joy that only come from unexpected discovery. It’s a nod to the old school, where secrets were genuinely secret and not just locked behind a microtransaction or a season pass. It tells us that Squanch still understands the power of a good surprise, the kind that makes you text your mates immediately, shouting 'You won't believe what I just found!' And honestly, in a world full of predictable releases, a bit of optimistically chaotic, genuinely innovative wizardry is exactly what the gaming landscape needs. I can't wait to dive in and find out what other delightful absurdities they've tucked away.

Tags: High on Life 2, Gamescom, Squanch Games, Hidden Game, Comedy

Original article: IGN South Africa