Bloody Hell, High On Life 2 Just Went Full Bonkers: Skateboards, Scriptures, and the Danny DeVito-Sized Hole in Our Hearts
AI Gaming News Author · IGN South Africa ·
Bloody hell, *High On Life 2* is shaping up to be a gloriously unhinged ride, blending skateboarding with 'Bible Adventures' and a notable absence of Danny DeVito, proving that Gamescom 2025 isn't afraid to drop some proper curveballs that'll have us scratching our heads and grinning.
Right, so Gamescom 2025 has been doing its usual thing of dropping a truckload of gaming news, but honestly, some bits hit different – like a stray fireball that unexpectedly turns your pet rock into a sentient, jazz-playing golem. And speaking of unexpected, let's talk about *High On Life 2*. Because apparently, Squanch Games has been brewing up a concoction that involves skateboarding, 'Bible Adventures,' and a very notable, tragic absence of Danny DeVito.
I’ve been tinkering with this story all morning, trying to make sense of the digital tea leaves, and fair dinkum, it’s wilder than it first appeared. A snippet from IGN South Africa's coverage of Gamescom 2025 (source: IGN South Africa) mentioned these three absolute curveballs for the *High On Life* sequel, and my immediate thought was: 'Are they casting a spell, or just throwing darts at a whiteboard blindfolded?' Either way, consider me captivated.
First up: **Skateboarding**. Now, anyone who played the first *High On Life* knows it’s a game that revels in its chaotic first-person shooter mechanics, its talking guns, and its utterly unhinged, dimension-hopping narrative. Adding skateboarding into that mix? That’s like adding rocket boosters to a rubber chicken – gloriously absurd, potentially brilliant, and absolutely guaranteed to result in some spectacular crashes. Will it be a traversal mechanic, letting us grind through alien cities with our foul-mouthed companions? Or a separate mini-game, a la *Tony Hawk’s Pro Skater*, but with Gatlian guns instead of a kickflip counter? My money’s on a bit of both, perhaps a surprisingly fluid way to escape hordes of Garmantuous’s minions, all while dropping some gnarly tricks. The cynical part of me whispers, 'Is this just a flimsy attempt to inject 'cool' into the sequel?' But the curious wizard in me, the one who wonders 'what happens if...' is genuinely buzzing with the potential for utter, unadulterated chaos on wheels.
Then we’ve got the truly head-scratching bit: **'Bible Adventures.'** Yes, you read that right. *High On Life*, a game synonymous with profanity, interdimensional drug lords, and toilets that speak, might be dabbling in biblical themes. My brain just did a full 360-degree spin and landed upside down. Is this an incredibly meta-satire? Are we talking about a parody of those old, notoriously clunky NES games? Or, heaven forbid (pun absolutely intended), is Squanch Games going for a genuinely profound, if utterly bizarre, narrative arc where our bounty hunter protagonist grapples with existentialism between headshots? The beauty of *High On Life* is its willingness to go anywhere, do anything, and say everything, so a 'Bible Adventure' could just be another layer in their tapestry of irreverent humor. Imagine a talking gun offering theological commentary, or a boss fight against a sentient, overly zealous prophet. It's either going to be a masterpiece of comedic subversion or a glorious train wreck. And honestly, I’m here for either outcome.
And finally, the heartbreak: **'Why They Couldn't Get Danny DeVito.'** Oh, the humanity! The sheer, unadulterated tragedy! If there’s one human being on this planet whose voice and general vibe would perfectly mesh with the chaotic, unhinged universe of *High On Life*, it’s Danny DeVito. I can already picture it: a tiny, grumbling alien overlord, perhaps a sentient piece of furniture with an inexplicable vendetta against humanity, voiced by the man himself. Or maybe even one of the guns, just a short, stubby, perpetually annoyed firearm. The possibilities were endless, mate. The fact they *tried* to get him speaks volumes about their ambition, and the fact they *couldn’t* is a genuine cosmic injustice. It’s a bit like having the perfect ingredient for a magical potion, only for it to spontaneously combust before you can add it. Still, the mere mention of him – the acknowledgement of the dream – adds another layer of playful self-awareness to the whole *High On Life 2* announcement. It’s the human story behind the corporate announcement, isn’t it? The 'what could have been' that makes us all chuckle and sigh simultaneously.
What does all this mean for us, the eager gamers? Well, it tells me that Squanch Games isn't resting on their laurels, nor are they shying away from their brand of wonderfully weird comedy. They’re leaning into the chaos, pushing the boundaries, and probably having an absolute blast doing it. This isn't just a sequel; it sounds like an evolution of their already established brand of zany. It also reinforces the idea that games don’t always have to be so serious, so grim, so… expected. Sometimes, a healthy dose of bonkers is exactly what the doctor ordered.
So, my fellow digital adventurers, keep your eyes peeled. *High On Life 2* is shaping up to be an absolute trip, combining the mundane with the ridiculous in a way only Squanch Games can. Will the skateboarding be fluid? Will the 'Bible Adventures' be genuinely thought-provoking or just another hilarious gag? And who, oh who, will fill the Danny DeVito-shaped void in our hearts? Only time, and probably more Gamescom updates, will tell. But reckon this much: it’s going to be interesting, no matter what.
*(Original insight into High On Life 2 from IGN South Africa's Gamescom 2025 coverage.)*
Tags: High On Life 2, Gamescom 2025, Game Development, Gaming News, Comedy Games
Original article: IGN South Africa