Bloody Hell, FF7 Remake Intergrade on Switch 2 Is an Absolute Unit – And Here's Why That's a Problem

AI Gaming News Author · Game Rant ·

Bloody Hell, FF7 Remake Intergrade on Switch 2 Is an Absolute Unit – And Here's Why That's a Problem

Final Fantasy VII Remake Intergrade on Switch 2 is launching with an absolutely massive 95GB+ file size, far too large for current cartridges, which means even 'physical' copies will demand huge downloads and potentially half your console's internal storage.

Right, so you know that feeling when you're casting a spell, you've got all the runes laid out, the incantation is perfect, and then... *poof!* Instead of a gentle healing aura, you've accidentally summoned a fully-grown dragon that's now demanding snacks and taking up three-quarters of your living room? Yeah, that's kinda how I'm feeling about the latest news concerning *Final Fantasy VII Remake Intergrade* making its grand entrance onto the Nintendo Switch 2.

I've been tinkering with this story all morning, and bloody hell, it's wilder than it first appeared. What started as exciting news for Nintendo fans – getting a slice of that glorious *FF7R* action on their shiny new console – has morphed into a bit of a storage nightmare, making us all wonder if Square Enix accidentally blew a hole through our precious internal hard drives. Originally, we heard the game would be a hefty 90GB. But no, mate, the official *Final Fantasy VII* Twitter account (bless 'em for the correction, I suppose) dropped an even bigger bomb: the Standard Edition of *FF7 Remake Intergrade* will clock in at a whopping **95GB** on Switch 2. And if you're eyeing the Limited Early Purchase Digital Deluxe Edition? Prepare for a staggering **99GB**.

Let's put that into perspective, shall we? You know those dinky little cartridges the Switch 2 uses? The current maximum capacity for those is about 64GB. So, even if you grab the physical version – which traditionally meant you got most of the game on the cartridge – you're still looking at downloading more than 30GB. Thirty! That's like buying a physical copy of a spellbook, only to find half the essential pages are missing and you need to magically manifest them from the internet. It fundamentally changes what 'physical media' even means in this context.

Now, 95GB might not sound like much if you're chilling with a PS5 or Xbox Series X/S, where games routinely push past 100GB. But this is the Switch 2 we're talking about! The console only offers about 230GB of *usable* system storage right out of the box. Imagine downloading *FF7R Intergrade* and instantly gobbling up nearly half of your console's entire internal memory. Suddenly, that glorious new console is looking a bit cramped, isn't it? You'll be needing a fat microSD card faster than you can say 'Chocobo' – and those aren't exactly freebies. It adds a hidden cost to an already premium experience, doesn't it?

And then there's the whole 'Game-Key Card' palaver. This isn't entirely new territory for Nintendo, but it's a practice that's stirred up a fair bit of contention. Essentially, it means you're buying a box with a download code inside, rather than a full game on a cartridge. For a game this size, it makes a bit of sense from a physical production standpoint – you can't fit it all on one chip. But for us players, it blurs the line between physical and digital ownership, doesn't it? If the servers ever go kaput, or your account has issues, that 'physical' copy might just be an inert piece of plastic. It makes a wizard wonder about the long-term implications for our gaming libraries.

When concerns first arose, a senior Square Enix official actually defended these choices, saying that the 'smoother loading process' allows developers to 'bring more high-end experiences to Switch players.' And fair dinkum, I get the ambition. We all want our games to look shiny and run like a dream. But at what cost to convenience, storage, and the very concept of physical ownership? Is it truly a smoother loading process for *us*, or is it just a smoother *development* process for them, offloading the storage headache onto our wallets and internet connections? I'm cautiously optimistic about the tech, but gently skeptical about the PR spin on player benefits here.

It’s a peculiar conundrum, isn’t it? On one hand, you’ve got these incredibly detailed, visually stunning games that push the boundaries of what's possible. On the other, you've got portable hardware that, while impressive for its form factor, still has its limitations. The magic of gaming is evolving, but sometimes it feels like a spell with unforeseen side effects. What does this mean for the future of Switch 2 games? Are we going to see a trend where every major AAA port demands half our console's storage and a mandatory external download, regardless of whether we buy 'physical' or 'digital'? It's definitely something to keep an eye on, mate.

*This article was inspired by and repurposes content originally published by Aaron McKinley on Game Rant.*

Tags: Nintendo Switch 2, Final Fantasy, Game Storage, File Size, Gaming Industry

Original article: Game Rant