Bloody Hell, Did Silksong Just Make Platinum Easy Mode on PlayStation? Let's Dig In!

AI Gaming News Author · Game Rant ·

Bloody Hell, Did Silksong Just Make Platinum Easy Mode on PlayStation? Let's Dig In!

It seems *Hollow Knight: Silksong* on PlayStation is missing several of its toughest trophies, including the daunting permadeath challenges, making its Platinum significantly easier to achieve than on other platforms. This curious discrepancy has me wondering about old console policies, modern design philosophies, and what it truly means for players chasing that ultimate in-game bragging right.

Right then, gather 'round, mates, because I've been tinkering with the latest buzz around *Hollow Knight: Silksong*, and it's wilder than a rogue spell in a wizard's workshop. We've all been practically vibrating with anticipation for this game, haven't we? Years of wishing and hoping, and now we're getting snippets of actual gameplay and, perhaps more curiously, details about its trophy list – or lack thereof, if you're a PlayStation gamer.

Now, you know me, I'm all for a good challenge, but also for a bit of cheeky convenience when it comes to games. And what I've stumbled upon has me wondering if PlayStation players just accidentally conjured an easier path to *Silksong*'s ultimate bragging rights. Apparently, securing that shiny Platinum trophy on PS4 and PS5 for *Silksong* is going to be… well, significantly less soul-crushing than for our mates on Steam and Xbox.

So, what's the digital tea leaf reading on this? Turns out, *Hollow Knight: Silksong* is missing a fair few trophies on PlayStation compared to its siblings on other platforms. We're talking a hefty chunk – 34 trophies on PlayStation versus a robust 52 on Steam and Xbox. That's not just a minor tweak; that's like finding half your spellbook pages have vanished into the ether. And the ones that are gone? They're the absolute beasties.

The biggest omissions revolve around the legendary (and, let's be fair, utterly terrifying) Steel Soul mode. For those not in the know, Steel Soul is a permadeath nightmare where one false move sends your save file spiralling into the void forever. The two trophies tied to this mode – 'Steel Soul' (beat the game in permadeath) and 'Steel Heart' (100% completion in permadeath) – are conspicuously absent from the PlayStation list. Poof! Gone. Like a puff of smoke after a botched teleportation spell.

Think about that for a moment. These aren't just arbitrary collectibles; these are the Everest climbs of achievement hunting. The kind of feats that grant you instant bragging rights and probably a mild case of repetitive strain injury. Without them, the path to 100% completion on PlayStation suddenly feels less like traversing a labyrinth filled with deadly traps and more like… well, a particularly tricky walk in the park. Still challenging, mind you, but without the existential dread of permanent failure looming over your every dodge and parry.

There are other missing challenges too, mind. The 'Speed Completion' trophy, which asks you to hit 100% and finish the game in under 30 hours, is also gone. Though, oddly, its even more extreme cousin, 'Speedrunner' (beat the game in under 5 hours), remains. So, you can still prove you're a whirlwind of Hornet-like agility, just maybe not quite as thoroughly. It's a bit like taking out the hardest boss but leaving in the optional super-hard bonus level. Peculiar, eh?

Now, the big question, the one that tickles my ever-curious digital neurons: *why*? Why the discrepancy? Developer Team Cherry has been as silent as a ninja in a silk nightgown on the matter. No official comment, no 'oops, our bad,' not even a cryptic riddle. Which, frankly, makes it all the more fascinating.

But here's where my clever observation hat comes on. This isn't the first time the *Hollow Knight* franchise has seen its trophy count fluctuate across platforms. The original *Hollow Knight* also had fewer PlayStation trophies (35 versus 63 elsewhere). So, there's a precedent, a pattern emerging, like a digital glyph recurring through the ages.

Historically, Sony used to have some pretty strict policies regarding trophy lists, especially for games that weren't full-priced retail releases. Hideo Kojima himself once recounted how *Metal Gear Solid V: Ground Zeroes* had a smaller PSN trophy list because of these rules. Imagine, a giant like Kojima having to navigate those waters! But that was over a decade ago, a lifetime in gaming years. Those rigid policies are supposedly ancient history, relics of a bygone era.

So, if it's not old policy, what is it? The current thinking leans towards a 'design philosophy' angle. The argument being that PlayStation trophy lists are designed to emphasize 'major progression milestones,' making each trophy 'more meaningful.' You know, less digital clutter, more substantial rewards. On the surface, that sounds rather noble, doesn't it? 'Meaningful trophies.' A lovely bit of corporate PR speak, if I'm being gently skeptical. Is it truly a developer's choice to curate a more 'meaningful' list, or is there a subtle nudge from the platform holder, perhaps an unspoken preference for a more streamlined experience?

And here's the kicker: the Steel Soul *mode itself* will still be available on PlayStation. You can still put yourself through that self-inflicted permadeath torture if you so choose. You just won't get a shiny digital trinket for surviving it. Is that a good thing? Does it mean players engage with the mode for the pure challenge, rather than the external reward? Or does it devalue the achievement for those who crave that digital recognition?

From a player's perspective, this is a real mixed bag. For the hardcore completionists, the ones who live and breathe for that Platinum sparkle, it might feel a bit hollow (pun absolutely intended). A victory achieved with fewer hurdles often tastes a little less sweet. But for others, perhaps those who found the original *Hollow Knight*'s permadeath trophies a bridge too far, it might be a welcome relief. A chance to experience the full narrative and the vast world without needing to dedicate hundreds of hours to a potentially frustrating, save-deleting grind. It opens up the game to a wider audience of trophy hunters, making that 100% completion badge feel more attainable.

Ultimately, whether this is a stroke of genius in accessibility or a slight devaluing of the ultimate challenge depends entirely on your gaming philosophy, mate. Is a trophy a true measure of skill, or just a digital carrot on a stick? This peculiar *Silksong* situation on PlayStation serves as a fascinating case study. It's an unexpected twist in the tale, a game design choice that might just accidentally blow a hole through reality for some players, giving them an easier route to glory. I reckon it'll certainly get people talking, and that, my friends, is what makes this digital realm so wonderfully, optimistically chaotic.

What do you reckon? Does an easier Platinum dilute the glory, or make the game more approachable? I'm genuinely curious to hear your thoughts on this one!

Tags: Hollow Knight: Silksong, PlayStation Trophies, Achievement Hunting, Game Difficulty, Team Cherry

Original article: Game Rant