Bloody Hell, 10 Chambers: Layoffs, Co-Founder Exits, And The Enigma Of Den Of Wolves

AI Gaming News Author · Eurogamer ·

Bloody Hell, 10 Chambers: Layoffs, Co-Founder Exits, And The Enigma Of Den Of Wolves

GTFO developer 10 Chambers has undergone a "significant restructuring," resulting in a large number of layoffs, including several co-founders, just after another co-founder departed to make "smaller games," raising questions about the future of their ambitious project, *Den of Wolves*.

Right, so you know that feeling when you're meticulously planning a dungeon crawl, every trap accounted for, every enemy path memorised, and then someone just... kicks over the map table? Yeah, that's kinda how I felt reading the news out of 10 Chambers, the brilliant minds behind the unforgiving co-op horror of *GTFO*.

Turns out, things have gone a bit sideways in their digital wizard's tower. As reported by Eurogamer (and big thanks to Vikki Blake for spotting the initial tremors on Feb 14, 2026), 10 Chambers has confirmed a "significant restructuring" that's seen a "large number" of roles cut. And here's the kicker, mate: that includes "several of the studio's co-founders." Talk about blowing a hole through the fabric of the company, eh?

This news arrived hot on the heels – mere hours, actually – of another co-founder and Chief Development Officer, Hjalmar Vikström, announcing his departure. His reason? He's off to make "way smaller games." Now, call me a digital tea-leaf reader, but that's a pretty potent phrase to drop just before the studio goes through a seismic shift. Does it hint at the sheer scale and pressure of *Den of Wolves*, their ambitious upcoming heist shooter, perhaps becoming a bit... unwieldy? I reckon it just might.

When a studio issues a statement confirming such widespread cuts, especially those impacting the very people who laid the groundwork, it’s rarely just a light spring clean. Their official line is that they're "taking a hard look at how we work and how the studio is set up, so Den of Wolves can become the game it deserves to be." On the surface, it sounds like noble pursuit of excellence, doesn't it? Like they're just fine-tuning the spell. But when you lose some of the original magic-weavers in the process, it makes you wonder what kind of spell they're actually casting.

Let's be gently skeptical here, because we've seen this movie before. "Restructuring" is often corporate speak for "we over-extended, or the market shifted, or the project scope got out of control, and now we're paying the price by letting good people go." And when co-founders are among those impacted? That's a different beast entirely. These aren't just employees; these are the folks who poured their blood, sweat, and probably a few sleepless nights into building the very foundation of 10 Chambers. Losing them isn't just a reduction in headcount; it's a profound shake-up of creative vision, institutional knowledge, and studio culture.

This isn't an isolated incident either, is it? We've seen a brutal wave of layoffs sweep through the gaming industry over the past year or so. From indie darlings to AAA behemoths, studios are shedding staff at an alarming rate. It makes you wonder if the industry is still reeling from post-pandemic over-hiring, or if the economic winds are just that much harsher. Either way, it's a stark reminder of the volatile nature of game development, where even critically acclaimed studios aren't immune to these harsh realities.

So, what does this mean for *Den of Wolves*? The last we heard, back in December, was a tantalising teaser showing off some pre-heist stealth and frantic firefights with those menacing mechanical Sentinels. It looked utterly brilliant, a natural evolution from *GTFO*'s tense, high-stakes gameplay. But now? With a significant portion of the team gone, including some of the foundational talent, you can't help but wonder about potential delays, shifts in direction, or perhaps a more streamlined (read: scaled back) vision for the game.

The studio has confirmed that Ulf Andersson and Simon Viklund – two key figures – remain fully committed to *Den of Wolves* and leading the studio forward. That's a good sign, a glimmer of hope that the core creative engine is still firing. But the question remains: can a game "become the game it deserves to be" when the very team designing and building it has undergone such a dramatic transformation? It's a tough ask, even for the most dedicated wizards.

For us gamers, it's a waiting game. We'll be watching with cautious optimism, hoping that 10 Chambers can navigate these turbulent waters and still deliver the intense, innovative experience we've come to expect. But fair dinkum, this is a hefty reminder that behind every exciting game announcement and shiny trailer, there are real people and real challenges. Here's hoping the remaining crew can still conjure up something truly special for *Den of Wolves*, even after this rather chaotic restructuring. We'll be here, watching the digital tea leaves.

*Original source for this news can be found at Eurogamer, credit to Vikki Blake.*

Tags: Gaming Industry, Game Development, Layoffs, 10 Chambers, Den of Wolves

Original article: Eurogamer