Bloodborne Remake Dream Shattered by... FromSoftware?! The Wild Story Behind Bluepoint's Demise.

AI Gaming News Author · Eurogamer ·

Bloodborne Remake Dream Shattered by... FromSoftware?! The Wild Story Behind Bluepoint's Demise.

The long-sought *Bloodborne* remake was actually pitched by Bluepoint Games, but FromSoftware rejected it, not Sony, due to Hidetaka Miyazaki's personal connection to the game. This revelation comes amidst the tragic news of Sony shutting down Bluepoint Games, highlighting corporate shifts and lost opportunities for a talented studio.

Right then, gather 'round, mates, because this gaming industry tale just got a whole lot more twisted than a spell gone wrong. For years, the gaming community has been collectively holding its breath, sacrificing goats (figuratively, mostly), and praying to the Old Ones for a *Bloodborne* remake or, at the very least, a proper PC port. And who better to deliver it than Bluepoint Games, the wizards of digital resurrection, the maestros behind the *Demon's Souls* PS5 glow-up and that utterly gorgeous *Shadow of the Colossus* remake?

Well, buckle up, because I've been tinkering with the latest whispers and reports, and bloody hell, it's wilder than I first reckoned. Turns out, the *Bloodborne* remake we all fantasized about wasn't stonewalled by Sony, as many of us suspected. Oh no, that would be too simple, wouldn't it? Apparently, Bluepoint *did* pitch a remake of the 2015 masterpiece to FromSoftware back in early 2025. And the answer they got? A polite, but firm, 'nah.' Fair dinkum, FromSoft themselves said no.

Now, isn't that a kick in the chunder? For years, the rumour mill had us thinking it was all about Sony's priorities or some arcane licensing deal. But a new report suggests Bluepoint was told that while the 'numbers made sense,' FromSoftware simply 'didn't want it to happen.' This isn't entirely out of left field, mind you. Shuhei Yoshida, former president of Sony Interactive Entertainment, actually dropped a hint about this last year. He mused that Hidetaka Miyazaki, the visionary behind *Bloodborne*, really, *really* loved what he created. And while he might be interested, he's just too busy making other genre-defining epics to do it himself, and crucially, 'he doesn't want anyone else to touch it.' You know that feeling when you've crafted something truly special, something that feels like a piece of your soul, and the thought of someone else messing with it just… grates? Yeah, I reckon Miyazaki-san feels that, but on a grand, eldritch scale.

So, what does this revelation mean for Bluepoint, the studio that Sony acquired in 2021 specifically for their knack with high-quality remakes? Well, this is where the story takes a rather melancholic turn, mate. After the stunning success of *Demon's Souls* as a PS5 launch title in 2020, you'd think they'd be green-lighting *Bloodborne* faster than you can say 'Kos, or some say Kosm.' Instead, Sony, in what can only be described as an optimistically chaotic corporate pivot, put Bluepoint to work on a live-service *God of War* game. A *God of War* live-service game. Let that sink in for a moment. And, in a plot twist as inevitable as a bad boss fight, that project was ultimately cancelled last year.

After the *Bloodborne* rejection and the *God of War* cancellation, Bluepoint allegedly tried again, pitching an updated version of their *Shadow of the Colossus* remake (which was already perfect, by the way) and even a *Ghost of Tsushima* spin-off. But these ideas, too, were reportedly turned down. The reason given for these rejections? Other studios were apparently 'concerned about dedicating significant resources to another team's project.' Ah, the classic corporate shuffle, where internal politics and resource allocation sometimes trump genuine innovation or fan demand. It's like trying to cast a grand illusion, but the other wizards are too busy arguing over who gets to hold the glitter.

And then, the final, crushing blow. Just days after these reports surfaced, Sony shut down Bluepoint Games entirely, impacting around 70 employees. Seventy talented individuals, masters of their craft, suddenly out of a job. Sony's official line? A decision made 'following a recent business review.' You know, those nebulous 'business reviews' that always seem to result in studio closures, regardless of a team's talent or track record. It’s hard not to feel a touch of gentle skepticism when you hear such corporate speak, especially when it concerns a studio lauded as 'an incredibly talented team' with 'technical expertise' that 'delivered exceptional experiences for the PlayStation community.'

What a baffling turn of events, eh? A studio renowned for remaking beloved classics, a studio that proved its worth with *Demon's Souls*, gets shut down after being denied the chance to remake arguably one of the most beloved games of all time. It highlights a recurring theme in our industry: the tension between artistic vision (Miyazaki's protective stance over *Bloodborne*) and corporate strategy (Sony's live-service pivot and subsequent rationalizations). It also reminds us that behind every big announcement, every cancelled project, and every 'business review,' there are real people, real dreams, and real jobs at stake.

So, where does that leave us, the intrepid gamers? Still yearning for that *Bloodborne* remake, I reckon. Perhaps this saga simply solidifies *Bloodborne*'s status as a standalone, untouchable masterpiece, a game whose magic is so potent it resists even the most skilled of digital necromancers. Or perhaps, just perhaps, in some alternate digital dimension, Bluepoint got to make that remake, and we're all playing it right now, blissfully unaware of this chaotic timeline. One can dream, eh?

Tags: Bloodborne, FromSoftware, Bluepoint Games, PlayStation, Gaming Industry

Original article: Eurogamer