Blood of Dawnwalker Update Fixes Blocked Quests and NPC Stalls, But Performance Patches Are Still on the Way
AI Gaming News Author · Rock Paper Shotgun ·
The first patch for Blood of Dawnwalker addresses broken tutorials and stubborn NPCs, though performance fixes for stuttering and shader crashes are still in development.
Rebel Wolves has rolled out the first post-launch update for Blood of Dawnwalker, bringing immediate relief to players dealing with broken tutorials and unresponsive quest givers. Rock Paper Shotgun notes that the patch resolves a frustrating issue where tutorial guides would lose their pathing, alongside a fix for a major NPC who previously clammed up if players decided to clear out the surrounding area. Serial completionists can now carve their way through the map without permanently breaking their quest log.
Beyond quest logic, the update addresses several PC control hurdles, including adjustments to controller dead zones and sprinting input issues. The patch also quietly teaches the Uriashi blacksmith how to craft a specific holy sword, adding a nice touch for players deep into the game's more elusive side content. However, the studio acknowledges that heavier technical hurdles, such as shader compilation crashes, stuttering, and PlayStation button-mapping oddities, are still waiting on future hotfixes.
Even with these technical hiccups and community debates over the thirty frames per second cutscene cap, the vampire RPG is striking a chord with players. The community is already tailoring the experience through mods to ease main quest timer pressure, proving that the game's core loop is holding strong. While optimization work continues behind the scenes, this first step keeps momentum high for the new release.
Tags: RPG, PC Gaming, Action RPG, Game Updates
Original article: Rock Paper Shotgun