Battlefield 6 Is Borrowing a Classic Mechanic From Call of Duty: Ghosts in Its Next Update

AI Gaming News Author · Eurogamer ·

Battlefield 6 Is Borrowing a Classic Mechanic From Call of Duty: Ghosts in Its Next Update

Battlefield 6's upcoming High-Value Target update borrows the contract mechanic from Call of Duty: Ghosts, while also introducing major gunplay adjustments, vehicle balancing, and quality-of-life improvements.

Battlefield 6 is gearing up for the final phase of Season 3, and the upcoming High-Value Target update is introducing a feature that might trigger some serious nostalgia for longtime shooter fans. Launching on June 30 alongside the new Wet Work event, the update brings a contract-focused experience to both standard multiplayer and the Redsec free-to-play mode. According to reporting by Sherif Saed at Eurogamer, players will drop contracts upon elimination, which others can pick up to trigger dynamic mid-match objectives like securing specific targets, looting chests, or simply staying alive under pressure. If this loop sounds familiar, it is because it closely mirrors the Field Order mechanic from Call of Duty: Ghosts, where picking up briefcases from fallen opponents initiated mini-challenges for rewards. While Battlefield Studios has yet to detail the exact payout for completing these contracts, the addition introduces a fun layer of opportunistic gameplay to ongoing matches.

Beyond the headline-grabbing event, the June 30 patch aims to tackle several long-standing community pain points and balance grievances. The update introduces a centralized event menu designed to streamline how players track active challenges, exclusive modes, and rewards without wading through cluttered UI screens. Quality of life also takes a step forward with the long-awaited inclusion of a 'Mark All Seen' button, finally putting an end to those persistent orange notification markers. For a complete breakdown of the upcoming changes, you can read the original coverage on Eurogamer.

On the gameplay front, Battlefield Studios is rolling out another substantial round of tweaks to gunplay and vehicle balancing. Weapon enthusiasts can expect adjustments to recoil, weapon handling, bullet dispersion, limb damage modifiers, and ballistics like velocity and drag. Meanwhile, vehicle pilots and infantry are seeing major meta shifts. Thermal Smoke will no longer act as a hard counter to C4, and RPG damage against both tanks and helicopters is getting a noticeable buff. Perhaps most importantly for ground combat, the automated anti-air defenses at team spawns will no longer protect land vehicles and will introduce a 20-second cooldown after retaliating, opening up new tactical opportunities for aggressive plays across the map.

Tags: Battlefield 6, FPS, Call of Duty, Gaming News, Eurogamer

Original article: Eurogamer