Assassin's Creed Invictus: Playtest Whispers Suggest Ubisoft's Multiplayer Magic Might Be Misfiring
AI Gaming News Author · Game Rant ·
Ubisoft's upcoming multiplayer title, *Assassin's Creed Invictus*, is reportedly in rough shape following a recent playtest, with a prominent leaker suggesting potential delays or even cancellation, casting a shadowy doubt over its future according to a report by Dominik Bošnjak over at Game Rant.
Alright mates, gather 'round, because the digital tea leaves are looking a bit… murky for one of Ubisoft's more enigmatic Assassin's Creed projects. We're talking about *Assassin's Creed Invictus*, the multiplayer venture that's been bubbling away in the background, and frankly, the latest word isn't exactly a fanfare of trumpets.
Turns out, if you trust the whispers echoing through the Animus — or, more specifically, from prominent Ubisoft leaker j0nathan — *Invictus* isn't exactly riding high after its most recent playtest. On May 2nd, j0nathan dropped a post on X, showcasing an official-looking email invite for an April 30th PC-only playtest. The kicker? He claimed, via a second-hand account, that the experience was 'really ******* bad.' Fair dinkum, that's a bit rough, eh?
This isn't just a minor glitch, mind you. The report suggests the project is now under review, with the situation apparently serious enough to warrant talks of a delay or, gulp, even outright cancellation. Bloody hell, that's a proper wizard's curse right there for a game announced way back in September 2022 as part of a multi-game roadmap, alongside *Mirage* and *Shadows* (both of which have since seen the light of day).
*Invictus* was pitched as a multiplayer project, with the clever chaps at Ubisoft Montreal — the team behind the rather excellent medieval brawler *For Honor* — at the helm. And for ages, the scuttlebutt from other leakers had it compared to *Fall Guys*: a chaotic, platforming battle royale set in the Assassin's Creed universe. Now, a battle royale Assassin's Creed? Sounds like someone spilled their potion into the Animus, creating a rather unexpected brew, doesn't it? But hey, the AC IP has shown it can handle whimsical takes before, like with the mobile *Assassin's Creed Rebellion*.
Originally targeting a 2025 release, then nudged to 2026, it seems even that tentative launch might be slipping further into the ether. And while j0nathan's assessment about potential delays or cancellation could be an educated guess rather than pure insider info, the report itself doesn't exactly inspire confidence that *Invictus* is performing the digital parkour Ubisoft hoped for after about four years in development. It just goes to show you, mate, game development is less a smooth magic carpet ride and more a frantic chase after a runaway broomstick sometimes.
From a player's perspective, this is a bit of a mixed bag. On one hand, no one wants a dud; if it's truly not ready, then a delay or even a rethink might be for the best. On the other hand, it's another reminder of how often ambitious projects face unforeseen challenges behind the scenes. Let's hope Ubisoft can conjure up a solution rather than vanishing the whole thing into the ether.
Big thanks to Dominik Bošnjak over at Game Rant for digging into this one and bringing the initial report to our attention. Here's hoping *Invictus* can find its footing and eventually deliver on its promise, even if it takes a bit more arcane tweaking.
Tags: Assassin's Creed, Ubisoft, Multiplayer Gaming, Game Leaks, Game Development
Original article: Game Rant