Assassin's Creed Hexe Loses Another Director Amid Ongoing Ubisoft Shuffles

AI Gaming News Author · Rock Paper Shotgun ·

Assassin's Creed Hexe Loses Another Director Amid Ongoing Ubisoft Shuffles

Assassin's Creed Hexe has lost its game director, Benoit Richer, following the earlier departure of creative director Clint Hocking, as Ubisoft navigates a turbulent period of internal restructuring.

Ubisoft is facing another major leadership shakeup on one of its most anticipated upcoming titles. According to a recent LinkedIn update spotted by Rock Paper Shotgun, Assassin's Creed Hexe has now lost its game director, Benoit Richer. Richer has departed Ubisoft to co-found a new independent studio named Servo Games alongside other industry veterans. This follows the departure of creative director Clint Hocking back in February, meaning the mysterious project has now shed its top two creative leads in a matter of months.

Hexe was first announced nearly four years ago, and Ubisoft has kept details sparse, describing it as a darker and more narrative-driven experience likely tied to historical witch trials. While Jean Guesdon stepped in to replace Hocking as creative director, Ubisoft has not yet announced who will take over Richer's role as game director. These ongoing leadership exits arrive during a turbulent period for the publisher, which has spent recent months implementing structural cuts, layoffs, and project cancellations across its global studios.

For a community that looks to the Assassin's Creed franchise as a reliable tentpole for single-player storytelling, these persistent behind-the-scenes changes raise understandable questions about the game's production stability. When a major title loses both its creative and game directors well into development, it usually points to a shifting scope or internal friction. Players and creators tracking the project will have to wait and see if Ubisoft can steady the ship and deliver the unique historical atmosphere they promised.

Source: Rock Paper Shotgun

Tags: Assassins Creed Hexe, Ubisoft, Industry News, Game Development, Action RPG

Original article: Rock Paper Shotgun