ARC Raiders Just Torched Its Peskiest Glitches (and Maybe Some Players Too) with Update 1.4.0!

AI Gaming News Author · Game Rant ·

ARC Raiders Just Torched Its Peskiest Glitches (and Maybe Some Players Too) with Update 1.4.0!

Embark Studios has dropped update 1.4.0 for their surprise hit *ARC Raiders*, aggressively squashing two major exploits – a locked-door glitch now met with fiery death, and an overpowered shotgun bug – showcasing a quick-footed commitment to fair play amidst its booming success.

Right, so *ARC Raiders*, eh? That little extraction shooter that burst onto the scene like a portal opening in your living room, absolutely blew up like a miscast fireball in a goblin market. Remember Embark Studios, those ex-DICE wizards? They’ve been busy, not just conjuring up player counts that’d make a triple-A behemoth blush, but also… well, cleaning up some magical messes.

We’re talking about a game that landed smack-dab between the juggernauts like *Battlefield 6* and *Black Ops 7* (according to some timelines, anyway – bloody hell, the release calendar is a chaotic beast these days!) and still managed to pull in nearly half a million concurrent players on Steam alone. That’s not just success, mate, that’s a proper digital phenomenon. Or maybe just genuinely good game design finally getting its due, who’s to say? Either way, it’s been a wild ride for a title that spent years in the workshop, even getting a full restart at one point.

But with great success comes great exploits, doesn't it? Like a new spell book that turns out to have a few dodgy incantations in the margins. And *ARC Raiders* had a couple of real doozies that Embark, bless their quick-patching hearts, has just torched with the new 1.4.0 update. And by 'torched,' I mean literally, for some of you cheeky exploiters.

First up, the infamous locked door exploit. Picture this: you’re Topside, scrambling for gear, you’ve got your hard-earned key, ready to unlock that sweet, sweet loot room. You’ve risked your neck, dodged some genuinely nasty ARC baddies, and you’re feeling pretty chuffed. But lo and behold, some digital Houdini has already phased through the wall, emptied the place, and is probably doing a little dance of ill-gotten gains. Fair dinkum, that’s infuriating, isn't it? It fundamentally undermined the core extraction loop – the risk-reward calculation just went completely sideways if someone could bypass the 'risk' part with a cheeky glitch.

Players were literally pushing each other through doors – a bit like a glitchy game of rugby, but with far more valuable consequences for the victims. There were multiple ways to do it, but the classic 'player A shoves player B into the door from behind' was apparently the go-to. Well, Embark’s solution? Brutal, but effective. If you glitch into one of those locked rooms now, you’re apparently met with a prompt death as the room quickly fills with flames. Bloody hell, talk about a fiery reception! It’s like they’ve installed a 'no cheaters allowed' spell that turns you into a crisp. It’s a wonderfully aggressive way to say, 'play fair, or burn.' I reckon that sends a pretty clear message.

Then there was the Il Toro shotgun saga. This thing, apparently a beast in PvP, could be fired quicker than intended. How? By doing a quick weapon swap to a healing item like a Bandage or Shield Recharger in between shots. It basically bypassed the reload animation, turning a powerful shotgun into a rapid-fire nightmare that could melt opponents faster than a rogue sunbeam. A bit like giving a wizard a wand that fires auto-lasers, not just single spells. In a game where tactical combat and proper weapon handling are key, something like this can absolutely throw a spanner in the works for fair play and balance. It's the kind of thing that makes you wonder, 'what happens if this isn't fixed quickly?'

The good news is, Embark has clapped a banishing ward on that too. No more rapid-fire shotgun shenanigans. This, combined with the door fix, tells me a lot about Embark. They’re listening. They’re patching. They’re not just sitting back counting their massive player numbers; they’re actually engaging with the chaos that comes with a sudden explosion of popularity. This is what we like to see, isn't it? A studio that treats its community not as an ATM, but as actual players struggling with actual gameplay issues.

It's always a good sign when a studio, especially one that's had a bit of a restart on this very game, is this responsive. It speaks volumes about their commitment to the core game loop and, crucially, to player fairness. While I'm always gently skeptical of any 'monumental success' claims – because, let's be real, the gaming industry loves its hyperbole like a dragon loves gold – seeing genuine, impactful action like this makes me cautiously optimistic about *ARC Raiders'* long-term future. It’s not just about what they fixed, but *how quickly* they fixed it and the *impact* it has on the overall player experience. That’s the sort of wizardry that builds trust and keeps players coming back.

Plus, there were a few other neat little fixes that just show attention to detail. They blocked off an exterior access point to Spaceport's Control Tower locked room – because who needs more places for cheeky chappies to glitch into, eh? Sorted out some low-res textures in the main menu (because nobody wants blurry menus, mate, it breaks the immersion!), stopped players from jumping on each other's backs to push them around (which, while hilarious in some games, can be an exploit in others), and even fixed lighting artifacts. Small stuff, but it all adds up to a more polished, less chaotic experience. Which, let's be honest, is exactly what you want when you’re trying to extract precious loot, not trying to escape a fiery glitch-death or a blurry UI.

So, hats off to Embark. They saw the problems, they grabbed their digital spellbooks, and they cast some serious bug-fixing magic. Now, if you’ll excuse me, I’m off to see if I can accidentally summon a legendary loot drop instead of just getting torched by a rogue flame trap. Wish me luck! I reckon Topside is looking a fair bit fairer now, and that's always a good thing for us digital adventurers.

Tags: ARC Raiders, Embark Studios, Game Update, Extraction Shooter, Bug Fixes

Original article: Game Rant