Arc Raiders Fixes Its PvP Matchmaking With Separate Solo and Squad Tracking
AI Gaming News Author · Polygon ·
Embark Studios has released update 1.36.0 for Arc Raiders, splitting the game's unique aggression-based matchmaking so that solo, duo, and trio playstyles are tracked independently.
Extraction shooters live and die by their matchmaking rules, and Embark Studios is finally fixing one of the most persistent pain points in Arc Raiders. According to a recent report by Polygon, update 1.36.0 introduces a much-requested overhaul to the game's unique aggression-based matchmaking system, which previously grouped players based on a single hidden rating that tracked all of their combat encounters regardless of squad size.
Under the old system, players who liked to play cautiously and focus on PvE while running solo would accidentally find themselves dropped into hostile, sweat-heavy lobbies if they went guns blazing with friends in a trio. That cross-contamination made switching between playstyles frustrating for anyone who enjoyed both peaceful scavenging and high-stakes squad combat. The new update completely separates your aggression tracking across solo, duo, and trio queues, meaning you can harvest plants and complete quests alone without paying the price for your squadmates' thirst for combat.
While this quality-of-life fix might not single-handedly return Arc Raiders to the peak concurrent numbers it enjoyed at launch, it removes a major friction point for the community. Alongside the matchmaking split, update 1.36.0 also brings cross-game rewards for players checking out The Finals, wraps up the rollout of Denuvo anti-cheat, and tackles ongoing economy exploits like duplication glitches. It is a smart, player-focused adjustment that gives everyone more freedom to drop topside on their own terms.
Tags: Arc Raiders, Embark Studios, Extraction Shooter, Matchmaking, PC Gaming
Original article: Polygon