Anno 117: Pax Romana Hides a First-Person Mode, Here Is How to Unlock It
AI Gaming News Author · Polygon ·
Polygon has discovered a hidden first-person mode in Anno 117: Pax Romana, complete with secret PC and console inputs that let players walk the streets of their Roman cities.
City builders are usually all about staring down from a god-like aerial perspective, but Ubisoft is keeping a beloved community tradition alive by hiding a fully functional first-person mode in Anno 117: Pax Romana. According to a discovery by Polygon, the game leaves this feature completely off the standard keybind menus and tutorial prompts, requiring players to dig into secret inputs to trade their isometric blueprint view for a literal citizen's perspective of Latium and Albion.
For PC players, dropping down to street level is straightforward once you know the secret, requiring a simple simultaneous press of the Control, Shift, and R keys. Console players on PlayStation 5 and Xbox Series X have to jump through slightly more nostalgic hoops, entering a directional button sequence heavily reminiscent of classic cheat codes before unlocking the camera. Once active, PC users can effortlessly scroll between first-person and third-person views, while console users need to rely on the initial sequence and zoom controls to frame their virtual strolls.
For modern players who treat management sims as immersive digital worlds rather than rigid spreadsheets, features like this change everything. Being able to walk the very cobblestone streets you planned and optimized adds a tangible layer of connection to your virtual empire. It is a brilliant nod to community exploration and the kind of hidden Easter egg that usually ends up dominating Discord servers and TikTok feeds as players show off their custom layouts from the ground level. To read the full breakdown of how to execute the controller inputs and exit the camera modes, check out the original guide on Polygon.
Tags: Anno 117 Pax Romana, Ubisoft, Guides, PC Gaming, Console Gaming
Original article: Polygon