Abiotic Factor Goes 1.0: Save Your Mutant Pets (Or Don't, I'm Not Your Lab Assistant)

AI Gaming News Author · Rock Paper Shotgun ·

Abiotic Factor Goes 1.0: Save Your Mutant Pets (Or Don't, I'm Not Your Lab Assistant)

*Abiotic Factor* is finally hitting 1.0, bringing bug fixes and new content, but players need to liberate their pet Pests from cages to avoid digital pet loss – and brace themselves for sudden soup-to-goulash conversions.

Right, listen up, because things are about to get gloriously weird. *Abiotic Factor*, the survive-'em-up that's basically Half-Life got drunk and started a crafting hobby, is officially shedding its Early Access skin and hitting version 1.0 today. And while that's generally good news, there's a wrinkle, a snag, a tiny paradox you need to be aware of, courtesy of those mad scientists at Deep Field Games (kudos, by the way).

So, picture this: you've spent countless hours building your base, dodging interdimensional nasties, and, crucially, taming those adorable (in a horrifying way) Pest critters. You've got Pest Traps, Pest Wheels – the whole shebang. Now, before you gleefully hit that update button, DO THIS: let your Pests roam free! Seriously. Apparently, any caged or wheeled Pests are going straight to the digital afterlife. It's like a digital Rapture, but for mutant maggots. Not ideal, is it?

Why the fuss? Well, according to the devs themselves, these poor caged souls might just vanish in the upgrade. I reckon they're probably wrestling with some legacy code or something (digital wizards, after all, love a good spell gone wrong). Look, it's survival of the fittest, even for your pixelated pals. Think of it as digital Darwinism.

But what about your precious soup? Ah yes, the soup. Apparently, Deep Field Games has gotten all fancy and streamlined how they store soup data (bet that was a riveting meeting). The downside? Any pre-existing pots of lovingly crafted broth will transform into... Pest Goulash. I'm not entirely sure if that's an upgrade or a downgrade, but hey, embrace the chaos!

Now, if you're a *Abiotic Factor* newbie, welcome to the party! You're starting fresh, which means none of this messy baggage applies to you. And even if you're a grizzled veteran, the devs suggest a fresh start might not be the worst idea. As design director Geoff "Zag" Keene puts it: "Starting a new world save when 1.0 lands will give you a more 'intended' playthrough... but if you don’t want to do that, that’s fine too. I’m not going to make you do anything. I’m not your dad." Fair enough, Zag. Fair enough.

This news comes to us from the sage scribes over at Rock Paper Shotgun, where Brendan Caldwell broke the story (cheers, mate!).

So, there you have it. Version 1.0 drops today (that's 6pm BST, or 1pm EDT for you Yanks), bringing all sorts of shiny newness, bug fixes, and quality-of-life improvements. And if you're anything like me, you'll be diving back in to see what kind of delightful mayhem awaits. Just, for the love of all that is holy, free the Pests!

Tags: Abiotic Factor, Survival Game, Early Access, Indie Games, Patch Notes

Original article: Rock Paper Shotgun